// // "$Id: fl_scroll_area.cxx 7351 2010-03-29 10:35:00Z matt $" // // Scrolling routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2009 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // // Drawing function to move the contents of a rectangle. This is passed // a "callback" which is called to draw rectangular areas that are moved // into the drawing area. #include #include #include #include // scroll a rectangle and redraw the newly exposed portions: /** Scroll a rectangle and draw the newly exposed portions. \param[in] X,Y position of top-left of rectangle \param[in] W,H size of rectangle \param[in] dx,dy pixel offsets for shifting rectangle \param[in] draw_area callback function to draw rectangular areas \param[in] data pointer to user data for callback The contents of the rectangular area is first shifted by \p dx and \p dy pixels. The \p draw_area callback is then called for every newly exposed rectangular area. */ void fl_scroll(int X, int Y, int W, int H, int dx, int dy, void (*draw_area)(void*, int,int,int,int), void* data) { if (!dx && !dy) return; if (dx <= -W || dx >= W || dy <= -H || dy >= H) { // no intersection of old an new scroll draw_area(data,X,Y,W,H); return; } int src_x, src_w, dest_x, clip_x, clip_w; if (dx > 0) { src_x = X; dest_x = X+dx; src_w = W-dx; clip_x = X; clip_w = dx; } else { src_x = X-dx; dest_x = X; src_w = W+dx; clip_x = X+src_w; clip_w = W-src_w; } int src_y, src_h, dest_y, clip_y, clip_h; if (dy > 0) { src_y = Y; dest_y = Y+dy; src_h = H-dy; clip_y = Y; clip_h = dy; } else { src_y = Y-dy; dest_y = Y; src_h = H+dy; clip_y = Y+src_h; clip_h = H-src_h; } #if defined(USE_X11) XCopyArea(fl_display, fl_window, fl_window, fl_gc, src_x, src_y, src_w, src_h, dest_x, dest_y); // we have to sync the display and get the GraphicsExpose events! (sigh) for (;;) { XEvent e; XWindowEvent(fl_display, fl_window, ExposureMask, &e); if (e.type == NoExpose) break; // otherwise assume it is a GraphicsExpose event: draw_area(data, e.xexpose.x, e.xexpose.y, e.xexpose.width, e.xexpose.height); if (!e.xgraphicsexpose.count) break; } #elif defined(WIN32) typedef int (WINAPI* fl_GetRandomRgn_func)(HDC, HRGN, INT); static fl_GetRandomRgn_func fl_GetRandomRgn = 0L; static char first_time = 1; // We will have to do some Region magic now, so let's see if the // required function is available (and it should be staring w/Win95) if (first_time) { HMODULE hMod = GetModuleHandle("GDI32.DLL"); if (hMod) { fl_GetRandomRgn = (fl_GetRandomRgn_func)GetProcAddress(hMod, "GetRandomRgn"); } first_time = 0; } // Now check if the source scrolling area is fully visible. // If it is, we will do a quick scroll and just update the // newly exposed area. If it is not, we go the safe route and // re-render the full area instead. // Note 1: we could go and find the areas that are actually // obscured and recursively call fl_scroll for the newly found // rectangles. However, this practice would rely on the // elements of the undocumented Rgn structure. // Note 2: although this method should take care of most // multi-screen solutions, it will not solve issues scrolling // from a different resolution screen onto another. // Note 3: this has been tested with image maps, too. if (fl_GetRandomRgn) { // get the DC region minus all overlapping windows HRGN sys_rgn = CreateRectRgn(0, 0, 0, 0); fl_GetRandomRgn(fl_gc, sys_rgn, 4); // now get the source scrolling rectangle HRGN src_rgn = CreateRectRgn(src_x, src_y, src_x+src_w, src_y+src_h); POINT offset = { 0, 0 }; if (GetDCOrgEx(fl_gc, &offset)) { OffsetRgn(src_rgn, offset.x, offset.y); } // see if all source pixels are available in the system region // Note: we could be a bit more merciful and subtract the // scroll destination region as well. HRGN dst_rgn = CreateRectRgn(0, 0, 0, 0); int r = CombineRgn(dst_rgn, src_rgn, sys_rgn, RGN_DIFF); DeleteObject(dst_rgn); DeleteObject(src_rgn); DeleteObject(sys_rgn); if (r!=NULLREGION) { draw_area(data,X,Y,W,H); return; } } // Great, we can do an accelerated scroll instead of re-rendering BitBlt(fl_gc, dest_x, dest_y, src_w, src_h, fl_gc, src_x, src_y,SRCCOPY); #elif defined(__APPLE_QUARTZ__) extern CGImageRef MAC_CGImageFromRectOfWindow(Fl_Window*, int x, int y, int w, int h); CGImageRef img = MAC_CGImageFromRectOfWindow(Fl_Window::current(), src_x, src_y, src_w, src_h); CGRect rect = { { dest_x, dest_y }, { src_w, src_h } }; Fl_X::q_begin_image(rect, 0, 0, src_w, src_h); CGContextDrawImage(fl_gc, rect, img); Fl_X::q_end_image(); CFRelease(img); #else # error unsupported platform #endif if (dx) draw_area(data, clip_x, dest_y, clip_w, src_h); if (dy) draw_area(data, X, clip_y, W, clip_h); } // // End of "$Id: fl_scroll_area.cxx 7351 2010-03-29 10:35:00Z matt $". //