// generated by Fast Light User Interface Designer (fluid) version 1.0300 #ifndef SeqUI_h #define SeqUI_h #include #include "../globals.h" #include "../Misc/Master.h" #include "WidgetPDial.h" #include #include #include #include #include class SeqUI { public: Fl_Double_Window* make_window(); Fl_Double_Window *seqwin; Fl_Button *playbutton; private: void cb_playbutton_i(Fl_Button*, void*); static void cb_playbutton(Fl_Button*, void*); public: Fl_Button *stopbutton_play; private: void cb_stopbutton_play_i(Fl_Button*, void*); static void cb_stopbutton_play(Fl_Button*, void*); void cb_Open_i(Fl_Button*, void*); static void cb_Open(Fl_Button*, void*); void cb_Play_i(Fl_Value_Slider*, void*); static void cb_Play(Fl_Value_Slider*, void*); public: SeqUI(Master *master_); private: Master *master; public: void show(); }; #endif