/* * Copyright 1993-2010 NVIDIA Corporation. All rights reserved. * * NOTICE TO USER: * * This source code is subject to NVIDIA ownership rights under U.S. and * international Copyright laws. Users and possessors of this source code * are hereby granted a nonexclusive, royalty-free license to use this code * in individual and commercial software. * * NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE * CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR * IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE * OR PERFORMANCE OF THIS SOURCE CODE. * * U.S. Government End Users. This source code is a "commercial item" as * that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of * "commercial computer software" and "commercial computer software * documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) * and is provided to the U.S. Government only as a commercial end item. * Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through * 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the * source code with only those rights set forth herein. * * Any use of this source code in individual and commercial software must * include, in the user documentation and internal comments to the code, * the above Disclaimer and U.S. Government End Users Notice. */ #ifndef CUDAGL_H #define CUDAGL_H #ifdef __cplusplus extern "C" { #endif CUresult CUDAAPI cuGLCtxCreate( CUcontext *pCtx, unsigned int Flags, CUdevice device ); CUresult CUDAAPI cuGraphicsGLRegisterBuffer( CUgraphicsResource *pCudaResource, GLuint buffer, unsigned int Flags ); CUresult CUDAAPI cuGraphicsGLRegisterImage( CUgraphicsResource *pCudaResource, GLuint image, GLenum target, unsigned int Flags ); #if defined(_WIN32) #if !defined(WGL_NV_gpu_affinity) typedef void* HGPUNV; #endif CUresult CUDAAPI cuWGLGetDevice( CUdevice *pDevice, HGPUNV hGpu ); #endif // // CUDA 2.x compatibility API. These functions are deprecated, please use the ones above. // // Flags to map or unmap a resource typedef enum CUGLmap_flags_enum { CU_GL_MAP_RESOURCE_FLAGS_NONE = 0x00, CU_GL_MAP_RESOURCE_FLAGS_READ_ONLY = 0x01, CU_GL_MAP_RESOURCE_FLAGS_WRITE_DISCARD = 0x02, } CUGLmap_flags; CUresult CUDAAPI cuGLInit(void); CUresult CUDAAPI cuGLRegisterBufferObject( GLuint buffer ); CUresult CUDAAPI cuGLMapBufferObject( CUdeviceptr *dptr, unsigned int *size, GLuint buffer ); CUresult CUDAAPI cuGLUnmapBufferObject( GLuint buffer ); CUresult CUDAAPI cuGLUnregisterBufferObject( GLuint buffer ); CUresult CUDAAPI cuGLSetBufferObjectMapFlags( GLuint buffer, unsigned int Flags ); CUresult CUDAAPI cuGLMapBufferObjectAsync( CUdeviceptr *dptr, unsigned int *size, GLuint buffer, CUstream hStream ); CUresult CUDAAPI cuGLUnmapBufferObjectAsync( GLuint buffer, CUstream hStream ); #ifdef __cplusplus }; #endif #endif