// // SplatterBrush.cs // // Author: // Jonathan Pobst // // Copyright (c) 2010 Jonathan Pobst // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using Cairo; using Pinta.Core; namespace Pinta.Tools.Brushes { //[System.ComponentModel.Composition (typeof (BasePaintBrush))] public class SplatterBrush : PaintBrush { public override string Name { get { return Mono.Unix.Catalog.GetString ("Splatter"); } } public override double StrokeAlphaMultiplier { get { return 0.5; } } protected override Gdk.Rectangle OnMouseMove (int x, int y, int lastX, int lastY) { int size = Random.Next (2, (int)G.LineWidth); Rectangle r = new Rectangle (x - Random.Next (-15, 15), y - Random.Next (-15, 15), size, size); double rx = r.Width / 2; double ry = r.Height / 2; double cx = r.X + rx; double cy = r.Y + ry; double c1 = 0.552285; G.Save (); G.MoveTo (cx + rx, cy); G.CurveTo (cx + rx, cy - c1 * ry, cx + c1 * rx, cy - ry, cx, cy - ry); G.CurveTo (cx - c1 * rx, cy - ry, cx - rx, cy - c1 * ry, cx - rx, cy); G.CurveTo (cx - rx, cy + c1 * ry, cx - c1 * rx, cy + ry, cx, cy + ry); G.CurveTo (cx + c1 * rx, cy + ry, cx + rx, cy + c1 * ry, cx + rx, cy); G.ClosePath (); Rectangle dirty = G.StrokeExtents (); G.Fill (); G.Restore (); return dirty.ToGdkRectangle (); } } }