// // ShadedContainer.cs // // Author: // Lluis Sanchez Gual // // Copyright (c) 2010 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using System.Collections.Generic; using Gtk; using MonoDevelop.Components; using Pinta.Core; namespace MonoDevelop.Components.Docking { public class ShadedContainer { struct Section { public int Offset; public int Size; } Gdk.Color lightColor; Gdk.Color darkColor; int shadowSize = 2; List widgets = new List (); Dictionary allocations = new Dictionary (); public ShadedContainer () { } public int ShadowSize { get { return this.shadowSize; } set { this.shadowSize = value; RedrawAll (); } } public Gdk.Color LightColor { get { return this.lightColor; } set { this.lightColor = value; RedrawAll (); } } public Gdk.Color DarkColor { get { return this.darkColor; } set { this.darkColor = value; RedrawAll (); } } public void Add (Gtk.Widget w) { widgets.Add (w); UpdateAllocation (w); w.Destroyed += HandleWDestroyed; w.Shown += HandleWShown; w.Hidden += HandleWHidden; w.SizeAllocated += HandleWSizeAllocated; w.Realized += HandleWRealized; IShadedWidget sw = w as IShadedWidget; if (sw != null) sw.AreasChanged += HandleSwAreasChanged; RedrawAll (); } public void Remove (Widget w) { widgets.Remove (w); allocations.Remove (w); w.Destroyed -= HandleWDestroyed; w.Shown -= HandleWShown; w.Hidden -= HandleWHidden; w.Realized -= HandleWRealized; IShadedWidget sw = w as IShadedWidget; if (sw != null) sw.AreasChanged -= HandleSwAreasChanged; RedrawAll (); } bool UpdateAllocation (Widget w) { if (w.IsRealized) { IShadedWidget sw = w as IShadedWidget; Gdk.Rectangle[] newAllocations; if (sw != null) { List rects = new List (); foreach (Gdk.Rectangle ar in sw.GetShadedAreas ()) rects.Add (ar); newAllocations = rects.ToArray (); } else { newAllocations = new Gdk.Rectangle [] { w.Allocation }; } Gdk.Rectangle[] oldAllocations; if (allocations.TryGetValue (w, out oldAllocations)) { if (oldAllocations.Length == newAllocations.Length) { bool changed = false; for (int n=0; n secsT = new List
(); List
secsB = new List
(); List
secsR = new List
(); List
secsL = new List
(); int x, y; w.GdkWindow.GetOrigin (out x, out y); Gdk.Rectangle rect = new Gdk.Rectangle (x + allocation.X, y + allocation.Y, allocation.Width, allocation.Height); Section s = new Section (); s.Size = rect.Width; secsT.Add (s); secsB.Add (s); s.Size = rect.Height; secsL.Add (s); secsR.Add (s); foreach (var rects in allocations) { int sx, sy; rects.Key.GdkWindow.GetOrigin (out sx, out sy); foreach (Gdk.Rectangle srt in rects.Value) { if (srt == rect) continue; Gdk.Rectangle sr = srt; sr.Offset (sx, sy); if (sr.Right == rect.X) RemoveSection (secsL, sr.Y - rect.Y, sr.Height); if (sr.Bottom == rect.Y) RemoveSection (secsT, sr.X - rect.X, sr.Width); if (sr.X == rect.Right) RemoveSection (secsR, sr.Y - rect.Y, sr.Height); if (sr.Y == rect.Bottom) RemoveSection (secsB, sr.X - rect.X, sr.Width); } } Gdk.Rectangle r = new Gdk.Rectangle (allocation.X, allocation.Y, allocation.Width, allocation.Height); using (Cairo.Context ctx = Gdk.CairoHelper.Create (w.GdkWindow)) { ctx.Rectangle (r.X, r.Y, r.Width, r.Height); ctx.Color = lightColor.ToCairoColor (); ctx.Fill (); DrawShadow (ctx, r, PositionType.Left, secsL); DrawShadow (ctx, r, PositionType.Top, secsT); DrawShadow (ctx, r, PositionType.Right, secsR); DrawShadow (ctx, r, PositionType.Bottom, secsB); } } void DrawShadow (Cairo.Context ctx, Gdk.Rectangle ar, PositionType pos, List
secs) { foreach (Section s in secs) { Cairo.Gradient pat = null; Gdk.Rectangle r = ar; switch (pos) { case PositionType.Top: r.Height = shadowSize > r.Height ? r.Height / 2 : shadowSize; r.X += s.Offset; r.Width = s.Size; pat = new Cairo.LinearGradient (r.X, r.Y, r.X, r.Bottom); break; case PositionType.Bottom: r.Y = r.Bottom - shadowSize; r.Height = shadowSize > r.Height ? r.Height / 2 : shadowSize; r.X = r.X + s.Offset; r.Width = s.Size; pat = new Cairo.LinearGradient (r.X, r.Bottom, r.X, r.Y); break; case PositionType.Left: r.Width = shadowSize > r.Width ? r.Width / 2 : shadowSize; r.Y += s.Offset; r.Height = s.Size; pat = new Cairo.LinearGradient (r.X, r.Y, r.Right, r.Y); break; case PositionType.Right: r.X = r.Right - shadowSize; r.Width = shadowSize > r.Width ? r.Width / 2 : shadowSize; r.Y += s.Offset; r.Height = s.Size; pat = new Cairo.LinearGradient (r.Right, r.Y, r.X, r.Y); break; } Cairo.Color c = darkColor.ToCairoColor (); pat.AddColorStop (0, c); c.A = 0; pat.AddColorStop (1, c); ctx.NewPath (); ctx.Rectangle (r.X, r.Y, r.Width, r.Height); ctx.Pattern = pat; ctx.Fill (); pat.Destroy (); } } void RemoveSection (List
secs, int offset, int size) { if (offset < 0) { size += offset; offset = 0; } if (size <= 0 || secs.Count == 0) return; Section last = secs [secs.Count - 1]; int rem = (last.Offset + last.Size) - (offset + size); if (rem < 0) { size += rem; if (size <= 0) return; } for (int n=0; n= offset + size) continue; if (offset >= s.Offset + s.Size) continue; if (offset <= s.Offset && offset + size >= s.Offset + s.Size) { // Remove the whole section secs.RemoveAt (n); n--; continue; } if (offset <= s.Offset) { int newOfs = offset + size; s.Size = s.Size - (newOfs - s.Offset); s.Offset = newOfs; secs [n] = s; // Nothing else to remove return; } if (offset + size >= s.Offset + s.Size) { s.Size = offset - s.Offset; secs [n] = s; continue; } // Split section Section s2 = new Section (); s2.Offset = offset + size; s2.Size = (s.Offset + s.Size) - (offset + size); secs.Insert (n + 1, s2); s.Size = offset - s.Offset; secs [n] = s; } } } public interface IShadedWidget { IEnumerable GetShadedAreas (); event EventHandler AreasChanged; } }