/************************************************************************/ /* */ /* Centre for Speech Technology Research */ /* University of Edinburgh, UK */ /* Copyright (c) 1996,1997 */ /* All Rights Reserved. */ /* */ /* Permission is hereby granted, free of charge, to use and distribute */ /* this software and its documentation without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of this work, and to */ /* permit persons to whom this work is furnished to do so, subject to */ /* the following conditions: */ /* 1. The code must retain the above copyright notice, this list of */ /* conditions and the following disclaimer. */ /* 2. Any modifications must be clearly marked as such. */ /* 3. Original authors' names are not deleted. */ /* 4. The authors' names are not used to endorse or promote products */ /* derived from this software without specific prior written */ /* permission. */ /* */ /* THE UNIVERSITY OF EDINBURGH AND THE CONTRIBUTORS TO THIS WORK */ /* DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING */ /* ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT */ /* SHALL THE UNIVERSITY OF EDINBURGH NOR THE CONTRIBUTORS BE LIABLE */ /* FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES */ /* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN */ /* AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, */ /* ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF */ /* THIS SOFTWARE. */ /* */ /************************************************************************/ /* Author: Richard Caley (rjc@cstr.ed.ac.uk) */ /* Date: Tue Apr 29 1997 */ /************************************************************************/ /* */ /* Example of the declaration and use fo the named enum type. */ /* */ /************************************************************************/ #include #include #include "EST_TNamedEnum.h" #if defined(DATAC) # define __STRINGIZE(X) #X # define DATA __STRINGIZE(DATAC) #endif // the named enum class provides an easy way to associate strings with // the values of and enumerated type, for instance for IO. It's type safe and // as readable as seems possible in C++. // A single enum element can have multiple names (eg synonyms or common typos) // Named enums are defined in terms of the more general valued enums which // associates enum elements with members of an arbitrary type. // Both named enums and valued enums can have an additional piece of // information (eg a struct containing creation functions or another // representation) associated with each enum element. // --------- Declaration (eg in header or class) ------------ // the enumerated type used in C code. typedef enum { c_red=1, c_blue=2, c_green=3, c_unknown=666} Colour; // the mapping used to get names and so on extern EST_TNamedEnum ColourMap; // ---------- Definition --------------------------------------- // In a .C file somewhere we have to give the names in a table. // The table has to be given a name and is then used to initialise the mapping. // The definition table ends with a repeat of the first entry and some // value. This last pair gives the unknown enum value and unknown // value for use when lookup fails // For reasons of C++ brain death we have to declare this as a // ValuedEnumDefinition rather than a // NamedEnum::Definition or some other saner version Start_TNamedEnum(Colour, ColourMap) // enum element list of names { c_unknown, {"kinda brownish"}}, { c_red, {"red", "scarlet"}}, { c_blue, {"blue", "navy", "sad"}}, { c_unknown, {NULL}} // looking up unknown names gives c_unknown // looking up unknown enum values gives NULL End_TNamedEnum(Colour, ColourMap) // Here is a different table for the same enum type. // Perhaps we want to accept input in Spanish, but not get Spanish and // English names mixed up Start_TNamedEnum(Colour, SpanishColourMap) // enum element list of names { c_unknown, {"no conocido"}}, { c_red, {"rojo", "escarlata", "sangre"}}, { c_blue, {"azul", "piscina", "mar", "cielo"}}, { c_unknown, {NULL}} End_TNamedEnum(Colour, SpanishColourMap) // ------- Alternative including extra information --------------- // Sometimes you may want to associate information with each element. // The following variant associates three small integers with each // colour, perhaps to enable them to be displayed. struct colour_info { int red, green, blue; }; // a map including this extra information is declared as extern EST_TNamedEnumI RGBColourMap; // and here is how the values are defined. Start_TNamedEnumI(Colour, colour_info, RGBColourMap) // enum element list of names extra info (red, green, blue) { c_unknown, {"kinda grey"}, {0x7f, 0x7f, 0x7f}}, { c_red, {"red", "scarlet"}, {0xff, 0, 0}}, { c_blue, {"blue", "navy", "sad"}, {0, 0, 0xff}}, { c_unknown, {NULL}} End_TNamedEnumI(Colour, colour_info, RGBColourMap) // --------- Use ----------------------------------------------- int main(void) { Colour c1 = c_red; Colour c2 = c_green; const char *n; // get the default name for colours. n = ColourMap.name(c1); cout << "c1 is " << (n?n:"[NULL]") << "\n"; n = ColourMap.name(c2); cout << "c2 is " << (n?n:"[NULL]") << "\n"; // look up some names to see what they correspond to const char *colours[] = { "red", "navy", "puce"}; for(int i=0; i<3; i++) { // note since enum values are universal // we can get the colour by assuming English, get the // information from the other map and get the name for output in // spanish const char *nm= colours[i]; Colour c = ColourMap.token(nm); colour_info &info = RGBColourMap.info(c); const char *spanish = SpanishColourMap.name(c); cout << nm << " is " << (int)c << " = " << ColourMap.name(c) << " (" << (spanish?spanish:"[NULL]") << " in Spanish)" << " = {" << info.red << ", " << info.green << ", " << info.blue << "}\n"; } // In the special case of EST_TNamedEnum (i.e. simple mappings from // enum to (const char *) with no extra information) we can save // mappings to files and read them back // There are two ways to save a mapping, we can have the file say how // names map to numeric values... if (ColourMap.save("tmp/colour.map") != write_ok) cout << "\n\nname map write failed\n"; else { cout << "\n\ncolour name map\n"; cout.flush(); system("cat tmp/colour.map"); } // Of course this can result in the file not being valid when the // enumerated type definition changes and so the assigned numbers change. // If there is a standard mapping defined and we are saving an // alternative, the standard one can provide names for the enumerated // values, meaning the file will be valid so long as the default // mapping is correct. // For instance we can assume someone maintains the English names // as the type is extended and save the Spanish names as a translation. if (SpanishColourMap.save("tmp/colour_spanish.map", ColourMap) != write_ok) cout << "\n\nname map write failed\n"; else { cout << "\n\ncolour name map (spanish)\n"; cout.flush(); system("cat tmp/colour_spanish.map"); } // There are two corresponding ways to read in a map. // If the map is defined in the file by numbers we load it like this... EST_TNamedEnum LoadedColourMap(c_unknown); if (LoadedColourMap.load(DATA "/colours.map") !=format_ok) cout << "\n\nname map read failed\n"; else { cout << "\n\nread in table\n"; LoadedColourMap.save("tmp/tmp.map"); cout.flush(); system("cat tmp/tmp.map"); } // If it's defined in the file using the names... if (LoadedColourMap.load(DATA "/colours_translation.map", ColourMap) !=format_ok) cout << "\n\nname map read failed\n"; else { cout << "\n\nread in table (translation)\n"; LoadedColourMap.save("tmp/tmp.map"); cout.flush(); system("cat tmp/tmp.map"); } exit(0); } // ----------- Template Brain Death -------------------- // Declaration of the template use for GCC // Just which variants need to be declared is sometimes unpredictable, // especially between versions of gcc. // Best just compile and then find out which ones aren't there. Declare_TNamedEnumI(Colour, colour_info) Declare_TNamedEnum(Colour) #if defined(INSTANTIATE_TEMPLATES) #include "../base_class/EST_TNamedEnum.cc" Instantiate_TNamedEnumI(Colour, colour_info) Instantiate_TNamedEnum(Colour) #endif