/* * Copyright (C) 2009 Timothy Reaves * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef LOGBOOK_HPP_ #define LOGBOOK_HPP_ #include "StelModule.hpp" #include class LogBookConfigDialog; class LogBookDialog; class TargetsDialog; class QKeyEvent; class QMouseEvent; class QPixmap; class QSqlDatabase; class QSqlTableModel; class QSqlQuery; class StelButton; //! This is an example of a plug-in which can be dynamically loaded into stellarium class LogBook : public StelModule { Q_OBJECT public: LogBook(); virtual ~LogBook(); /////////////////////////////////////////////////////////////////////////// // Methods defined in the StelModule class virtual bool configureGui(bool show=true); virtual void draw(StelCore* core); virtual double getCallOrder(StelModuleActionName actionName) const; virtual void init(); virtual void setStelStyle(const QString& section); virtual void update(double) {;} public slots: //! This method is called with we detect that our hot key is pressed. It handles //! determining if we should do anything - based on a selected object - and painting //! labes to the screen. void enableLogBook(bool b); void setConfigDialogVisible(bool b); void setTargetsDialogVisible(bool b); private: //! Creates database structures. This is done by process every file that ends with .sql that is //! in the LogBook resources, in order. So 001.sql will be processed before 002.sql. Each file //! needs to have one SQL statement per line. //! @return true if every line in the file was executed successfully. bool createDatabaseStructures(); //! executes a single SQL statement. //! @param the SQL string. //! @return true if there was no error, false if there was an error. bool executeSql(QString &sql); void initializeActions(); //! Insures that the database tables exist. It not, calls createDatabaseStructures() to create them. bool initializeDatabase(); //! reads a file line by line, and calls executeSql() with each line. Blank lines or SQL comments are ignored. //! @param the file name that contains the SQL. //! @return true if there was no error, false if there was an error. bool processSqlFile(QString &fileName); LogBookConfigDialog *configDialog; LogBookDialog *mainDialog; TargetsDialog *targetsDialog; //! flag used to track if we are in log book mode. bool flagShowLogBook; QMap tableModels; // for toolbar button QPixmap* pxmapGlow; QPixmap* pxmapOnIcon; QPixmap* pxmapOffIcon; StelButton* toolbarButton; }; #include #include "StelPluginInterface.hpp" //! This class is used by Qt to manage a plug-in interface class LogBookStelPluginInterface : public QObject, public StelPluginInterface { Q_OBJECT Q_INTERFACES(StelPluginInterface) public: virtual StelModule* getStelModule() const; virtual StelPluginInfo getPluginInfo() const; }; #endif /*LOGBOOK_HPP_*/