/* * Stellarium * Copyright (C) 2008 Fabien Chereau * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _STELDIALOGOCULARS_HPP_ #define _STELDIALOGOCULARS_HPP_ #include //! @class StelDialog //! A local copy of StelDialog, the base class for all the GUI windows in Stellarium, included to allow the plug-in to be //! loaded dynamically on Windows. (An "Invalid access to memory location" error is thrown otherwise.) class StelDialogOculars : public QObject { Q_OBJECT public: StelDialogOculars(); virtual ~StelDialogOculars(); //! Retranslate the content of the dialog virtual void languageChanged()=0; public slots: void setVisible(bool); void close(); signals: void visibleChanged(bool); protected: //! Initialize the dialog widgets and connect the signals/slots virtual void createDialogContent()=0; //! The main dialog QWidget* dialog; class CustomProxy* proxy; }; #endif // _STELDIALOGOCULARS_HPP_