/* * Copyright (C) 2009 Matthew Gates * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _TUINODEACTIVATE_HPP_ #define _TUINODEACTIVATE_HPP_ 1 #include #include //! @class TuiNodeActivate //! Allows navigation but also sends a signal to a specified object when //! the return key is pressed. class TuiNodeActivate : public TuiNode { Q_OBJECT public: //! Create a TuiNodeActivate node. //! @param text the text to be displayed for this node //! @param receiver a QObject which will receive the activation signal //! @param method the method in the receiver which will be called when //! the node is activated. Note that this should be passed using the //! SLOT() macro. //! @param parent the node for the parent menu item //! @param prev the previous node in the current menu (typically //! shares the same parent) TuiNodeActivate(const QString& text, QObject* receiver, const char* method, TuiNode* parent=NULL, TuiNode* prev=NULL); virtual TuiNodeResponse handleKey(int key); virtual QString getDisplayText(); signals: void activate(); }; #endif /* _TUINODEACTIVATE_HPP_ */