/* * Copyright (C) 2009 Matthew Gates * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "TuiNodeBool.hpp" #include TuiNodeBool::TuiNodeBool(const QString& text, QObject* receiver, const char* method, bool defValue, TuiNode* parent, TuiNode* prev) : TuiNodeEditable(text, parent, prev), state(defValue) { this->connect(this, SIGNAL(setValue(bool)), receiver, method); } TuiNodeResponse TuiNodeBool::handleEditingKey(int key) { TuiNodeResponse response; response.accepted = false; response.newNode = this; if (key==Qt::Key_Left || key==Qt::Key_Return) { editing = false; response.accepted = true; response.newNode = this; emit(setValue(state)); return response; } else if (key==Qt::Key_Up || key==Qt::Key_Down || key==Qt::Key_Return) { state = !state; response.accepted = true; response.newNode = this; emit(setValue(state)); return response; } else if (key==Qt::Key_1 || key==Qt::Key_Y || key==Qt::Key_T) { state = true; emit(setValue(state)); response.accepted = true; response.newNode = this; emit(setValue(state)); return response; } else if (key==Qt::Key_0 || key==Qt::Key_N || key==Qt::Key_F) { state = false; emit(setValue(state)); response.accepted = true; response.newNode = this; emit(setValue(state)); return response; } return response; } QString TuiNodeBool::getDisplayText() { if (!editing) { if (state) return displayText + ": On"; else return displayText + ": Off"; } else { if (state) return displayText + ": >On<"; else return displayText + ": >Off<"; } }