/* * Stellarium * Copyright (C) 2005 Fabien Chereau * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _STELLOADINGBAR_HPP_ #define _STELLOADINGBAR_HPP_ #include "StelTextureTypes.hpp" #include "StelProjectorType.hpp" #include "VecMath.hpp" #include #include //! @class StelLoadingBar //! This class is used to display loading bar. //! A StelLoadingBar has a progress bar whose value can be set after the creation //! of the StelLoadingBar, and a text display area, whose contents may also be //! modified after the creation of the StelLoadingBar. //! It can also have an image which is set at object creation time, and some //! static text (called extra text, which is set at object creation time. //! Stellarium's splash screen, visible when the program is first started, is //! a StelLoadingBar. The image is the logo for the project, the extra text is //! used to show the application name and version. class StelLoadingBar { public: //! Create and initialise the StelLoadingBar. //! @param splashTex the file name of a texture to display with the StelLoadingBar. //! @param extraTextString extra text which does not change during the life. //! life of the StelLoadingBar. This is used for the application name and version //! when the StelLoadingBar is used as a splash screen. //! @param extraTextSize the size of the font used for the exta text. //! @param extraTextPosx the x position of the extra text. //! @param extraTextPosy the y position of the extra text. //! @param width the width to use for the texture display. //! @param height the height to use for the texture display. StelLoadingBar(const QString& splashTex, const QString& extraTextString="", float extraTextSize = 30.f, float extraTextPosx = 0.f, float extraTextPosy = 0.f, int width=512, int height=512); virtual ~StelLoadingBar(); //! Draw the splashscreen. void draw(); private: QString message; int splashx, splashy, width, height; QFont extraTextFont; StelTextureSP splash; QString extraText; Vec2f extraTextPos; class StelPainter* sPainter; }; #endif // _STELLOADINGBAR_HPP_