/* * Stellarium * This file Copyright (C) 2004 Robert Spearman * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _METEORMGR_HPP_ #define _METEORMGR_HPP_ #include #include "StelModule.hpp" class Meteor; //! @class MeteorMgr //! Simulates meteor showers. class MeteorMgr : public StelModule { Q_OBJECT public: //! Construct a MeteorMgr object. //! @param zhr the base zenith hourly rate - i.e. the rate when there is no //! meteor shower in progress. //! @param maxv the initial value of the maximum meteor velocity. MeteorMgr(int zhr, int maxv); virtual ~MeteorMgr(); /////////////////////////////////////////////////////////////////////////// // Methods defined in the StelModule class //! Initialize the MeteorMgr object. virtual void init(); //! Draw meteors. virtual void draw(StelCore* core); //! Update time-dependent parts of the module. //! This function adds new meteors to the list of currently visiable //! ones based on the current rate, and removes those which have run their //! course. virtual void update(double deltaTime); //! Defines the order in which the various modules are drawn. virtual double getCallOrder(StelModuleActionName actionName) const; public slots: /////////////////////////////////////////////////////////////////////////// // Method callable from script and GUI //! Get the current zenith hourly rate. int getZHR(void); //! Set the zenith hourly rate. void setZHR(int zhr); //! Set flag used to turn on and off meteor rendering. void setFlagShow(bool b) { flagShow = b; } //! Get value of flag used to turn on and off meteor rendering. bool getFlagShow(void) const { return flagShow; } //! Set the maximum velocity in km/s void setMaxVelocity(int maxv); private: std::vector active; // Vector containing all active meteors int ZHR; int maxVelocity; double zhrToWsr; // factor to convert from zhr to whole earth per second rate bool flagShow; }; #endif // _METEORMGR_HPP_