/* * Stellarium * Copyright (C) 2002 Fabien Chereau * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _MILKYWAY_HPP_ #define _MILKYWAY_HPP_ #include "StelModule.hpp" #include "VecMath.hpp" #include "StelTextureTypes.hpp" //! @class MilkyWay //! Manages the displaying of the Milky Way. class MilkyWay : public StelModule { Q_OBJECT public: MilkyWay(); virtual ~MilkyWay(); /////////////////////////////////////////////////////////////////////////// // Methods defined in the StelModule class //! Initialize the class. Here we load the texture for the Milky Way and //! get the display settings from application settings, namely the flag which //! determines if the Milky Way is displayed or not, and the intensity setting. virtual void init(); //! Draw the Milky Way. virtual void draw(StelCore* core); //! Update and time-dependent state. Updates the fade level while the //! Milky way rendering is being changed from on to off or off to on. virtual void update(double deltaTime); //! Used to determine the order in which the various modules are drawn. virtual double getCallOrder(StelModuleActionName actionName) const {Q_UNUSED(actionName); return 1.;} /////////////////////////////////////////////////////////////////////////////////////// // Setter and getters public slots: //! Get Milky Way intensity. float getIntensity() const {return intensity;} //! Set Milky Way intensity. void setIntensity(float aintensity) {intensity = aintensity;} //! Get the color used for rendering the milky way Vec3f getColor() const {return color;} //! Sets the color to use for rendering the milky way void setColor(const Vec3f& c) {color=c;} //! Sets whether to show the Milky Way void setFlagShow(bool b); //! Gets whether the Milky Way is displayed bool getFlagShow(void) const; private: float radius; StelTextureSP tex; Vec3f color; float intensity; class LinearFader* fader; class StelVertexArray* vertexArray; }; #endif // _MILKYWAY_HPP_