This example illustrates a couple of techniques for handling simple pointers in SWIG. The prototypical example is a C function that operates on pointers such as this:
By default, SWIG wraps this function exactly as specified and creates an interface that expects pointer objects for arguments. The only problem is how does one go about creating these objects from a script?void add(int *x, int *y, int *r) { *r = *x + *y; }
Now, in a script you would do this:int *new_int(int ivalue) { int *i = (int *) malloc(sizeof(ivalue)); *i = ivalue; return i; } int get_int(int *i) { return *i; } void delete_int(int *i) { free(i); }
$a = new_int(37); $b = new_int(42); $c = new_int(0): add($a,$b,$c); $r = get_int($c); print "Result = $r\n"; delete_int($a); delete_int($b); delete_int($c);
%include "pointer.i"
$a = ptrcreate("int",37); $b = ptrcreate("int",42); $c = ptrcreate("int"); add($a,$b,$c); $r = ptrvalue($c); print "Result = $r\n"; ptrfree($a); ptrfree($b); ptrfree($c);The advantage to using the pointer library is that it unifies some of the helper functions behind a common set of names. For example, the same set of functions work with int, double, float, and other fundamental types.
And in a script:%include "typemaps.i" void add(int *INPUT, int *INPUT, int *OUTPUT);
Needless to say, this is substantially easier.$r = add(37,42); print "Result = $r\n";
%include "typemaps.i" %apply int *INPUT {int *x, int *y}; %apply int *OUTPUT {int *r}; void add(int *x, int *y, int *r); void subtract(int *x, int *y, int *r); void mul(int *x, int *y, int *r); ... etc ...