This example illustrates the most primitive form of C++ class wrapping performed by SWIG. In this case, C++ classes are simply transformed into a collection of C-style functions that provide access to class members.
/* File : example.h */ class Shape { public: Shape() { nshapes++; } virtual ~Shape() { nshapes--; }; double x, y; void move(double dx, double dy); virtual double area() = 0; virtual double perimeter() = 0; static int nshapes; }; class Circle : public Shape { private: double radius; public: Circle(double r) : radius(r) { }; virtual double area(); virtual double perimeter(); }; class Square : public Shape { private: double width; public: Square(double w) : width(w) { }; virtual double area(); virtual double perimeter(); };
Note: when creating a C++ extension, you must run SWIG with the -c++ option like this:/* File : example.i */ %module example %{ #include "example.h" %} /* Let's just grab the original header file here */ %include "example.h"
% swig -c++ -python example.i
c = example.new_Circle(10.0)
Note: when accessing member data, the name of the class in which the member data was must be used. In this case, Shape_x_get() and Shape_x_set() are used since 'x' was defined in Shape.example.Shape_x_set(c,15) # Set member data x = example.Shape_x_get(c) # Get member data
print "The area is ", example.Shape_area(c)
example.Shape_area(c) # Works (c is a Shape) example.Circle_area(c) # Works (c is a Circle) example.Square_area(c) # Fails (c is definitely not a Square)
(Note: destructors are currently not inherited. This might change later).example.delete_Shape(c) # Deletes a shape
n = example.cvar.Shape_nshapes # Get a static data member example.cvar.Shapes_nshapes = 13 # Set a static data member
void foo(int a); %name(foo2) void foo(double a, double b);
%inline %{ Vector *vector_add(Vector *a, Vector *b) { ... whatever ... } %}