#include "example.h" Animal::Animal(const char* name) : name_(name) { } Animal::~Animal() { } /* Return the animal's name */ const char* Animal::get_name() const { return name_.c_str(); } Zoo::Zoo() { } Zoo::~Zoo() { IterType iter = this->animals.begin(); IterType end = this->animals.end(); for(; iter != end; ++iter) { Animal* animal = *iter; delete animal; } } /* Create a new animal. */ Animal* Zoo::create_animal(const char* name) { return new Animal(name); } /* Add a new animal to the zoo. */ void Zoo::add_animal(Animal* animal) { animals.push_back(animal); } Animal* Zoo::remove_animal(size_t i) { /* Note a production implementation should check for out of range errors. */ Animal* result = this->animals[i]; IterType iter = this->animals.begin(); std::advance(iter, i); this->animals.erase(iter); return result; } /* Return the number of animals in the zoo. */ size_t Zoo::get_num_animals() const { return animals.size(); } /* Return a pointer to the ith animal */ Animal* Zoo::get_animal(size_t i) const { return animals[i]; }