#ifndef CAMPAIGN_H #define CAMPAIGN_H /* * campaign.h - prose and function declarations for TuxMath's 'Mission mode' * * Author: B. Luchen */ #include "SDL_extras.h" #include "tuxmath.h" #include "linewrap.h" //#define TESTING_CAMPAIGN //allow ESC to skip missions instead of exiting #define NUM_STAGES 5 #define NUM_ROUNDS 3 /* NOTE - moved 'briefings' into campaign.c' as data local to briefPlayer() */ /* because that was the only place it was used - just occupying memory. */ int start_campaign(); #endif // CAMPAIGN_H