/* blocks_chalk_drip.c Blocks, Chalk and Drip Magic Tools Plugin Tux Paint - A simple drawing program for children. Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com http://www.tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: July 8, 2008 $Id: blocks_chalk_drip.c,v 1.14 2008/07/10 20:26:39 wkendrick Exp $ */ #include #include #include #include "tp_magic_api.h" #include "SDL_image.h" /* What tools we contain: */ enum { TOOL_BLOCKS, TOOL_CHALK, TOOL_DRIP, NUM_TOOLS }; /* Our globals: */ static Mix_Chunk * snd_effect[NUM_TOOLS]; /* Our function prototypes: */ int blocks_chalk_drip_init(magic_api * api); Uint32 blocks_chalk_drip_api_version(void); int blocks_chalk_drip_get_tool_count(magic_api * api); SDL_Surface * blocks_chalk_drip_get_icon(magic_api * api, int which); char * blocks_chalk_drip_get_name(magic_api * api, int which); char * blocks_chalk_drip_get_description(magic_api * api, int which, int mode); static void blocks_chalk_drip_linecb(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); void blocks_chalk_drip_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); void blocks_chalk_drip_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void blocks_chalk_drip_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void blocks_chalk_drip_shutdown(magic_api * api); void blocks_chalk_drip_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); int blocks_chalk_drip_requires_colors(magic_api * api, int which); int blocks_chalk_drip_init(magic_api * api) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/sounds/magic/blocks.wav", api->data_directory); snd_effect[0] = Mix_LoadWAV(fname); snprintf(fname, sizeof(fname), "%s/sounds/magic/chalk.wav", api->data_directory); snd_effect[1] = Mix_LoadWAV(fname); snprintf(fname, sizeof(fname), "%s/sounds/magic/drip.wav", api->data_directory); snd_effect[2] = Mix_LoadWAV(fname); return(1); } Uint32 blocks_chalk_drip_api_version(void) { return(TP_MAGIC_API_VERSION); } // We have multiple tools: int blocks_chalk_drip_get_tool_count(magic_api * api ATTRIBUTE_UNUSED) { return(NUM_TOOLS); } // Load our icons: SDL_Surface * blocks_chalk_drip_get_icon(magic_api * api, int which) { char fname[1024]; if (which == TOOL_BLOCKS) { snprintf(fname, sizeof(fname), "%s/images/magic/blocks.png", api->data_directory); } else if (which == TOOL_CHALK) { snprintf(fname, sizeof(fname), "%s/images/magic/chalk.png", api->data_directory); } else if (which == TOOL_DRIP) { snprintf(fname, sizeof(fname), "%s/images/magic/drip.png", api->data_directory); } return(IMG_Load(fname)); } // Return our names, localized: char * blocks_chalk_drip_get_name(magic_api * api ATTRIBUTE_UNUSED, int which) { if (which == TOOL_BLOCKS) return(strdup(gettext_noop("Blocks"))); else if (which == TOOL_CHALK) return(strdup(gettext_noop("Chalk"))); else if (which == TOOL_DRIP) return(strdup(gettext_noop("Drip"))); return(NULL); } // Return our descriptions, localized: char * blocks_chalk_drip_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode) { if (which == TOOL_BLOCKS) return(strdup(gettext_noop( "Click and move the mouse around to make the picture blocky."))); else if (which == TOOL_CHALK) return(strdup(gettext_noop( "Click and move the mouse around to turn the picture into a chalk drawing."))); else if (which == TOOL_DRIP) return(strdup(gettext_noop( "Click and move the mouse around to make the picture drip."))); return(NULL); } // Do the effect: static void blocks_chalk_drip_linecb(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) { magic_api * api = (magic_api *) ptr; int xx, yy; int h; SDL_Rect src, dest; Uint8 r, g, b; Uint32 colr; if (which == TOOL_BLOCKS) { /* Put x/y on exact grid points: */ x = (x / 4) * 4; y = (y / 4) * 4; if (!api->touched(x, y)) { for (yy = y - 8; yy < y + 8; yy = yy + 4) { for (xx = x - 8; xx < x + 8; xx = xx + 4) { Uint32 pix[16]; Uint32 p_or = 0; Uint32 p_and = ~0; unsigned i = 16; while (i--) { Uint32 p_tmp; p_tmp = api->getpixel(last, xx + (i >> 2), yy + (i & 3)); p_or |= p_tmp; p_and &= p_tmp; pix[i] = p_tmp; } if (p_or == p_and) // if all pixels the same already { SDL_GetRGB(p_or, last->format, &r, &g, &b); } else // nope, must average them { double r_sum = 0.0; double g_sum = 0.0; double b_sum = 0.0; i = 16; while (i--) { SDL_GetRGB(pix[i], last->format, &r, &g, &b); r_sum += api->sRGB_to_linear(r); g_sum += api->sRGB_to_linear(g); b_sum += api->sRGB_to_linear(b); } r = api->linear_to_sRGB(r_sum / 16.0); g = api->linear_to_sRGB(g_sum / 16.0); b = api->linear_to_sRGB(b_sum / 16.0); } /* Draw block: */ dest.x = xx; dest.y = yy; dest.w = 4; dest.h = 4; SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, r, g, b)); } } } } else if (which == TOOL_CHALK) { for (yy = y - 8; yy <= y + 8; yy = yy + 4) { for (xx = x - 8; xx <= x + 8; xx = xx + 4) { dest.x = xx + ((rand() % 5) - 2); dest.y = yy + ((rand() % 5) - 2); dest.w = (rand() % 4) + 2; dest.h = (rand() % 4) + 2; colr = api->getpixel(last, clamp(0, xx, canvas->w - 1), clamp(0, yy, canvas->h - 1)); SDL_FillRect(canvas, &dest, colr); } } } else if (which == TOOL_DRIP) { for (xx = x - 8; xx <= x + 8; xx++) { h = (rand() % 8) + 8; for (yy = y; yy <= y + h; yy++) { src.x = xx; src.y = y; src.w = 1; src.h = 16; dest.x = xx; dest.y = yy; SDL_BlitSurface(last, &src, canvas, &dest); } } } } // Affect the canvas on drag: void blocks_chalk_drip_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) { api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, blocks_chalk_drip_linecb); if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (oy > y) { int tmp = oy; oy = y; y = tmp; } update_rect->x = ox - 16; update_rect->y = oy - 16; update_rect->w = (x + 16) - update_rect->x; update_rect->h = (y + 16) - update_rect->y; api->playsound(snd_effect[which], (x * 255) / canvas->w, 255); } // Affect the canvas on click: void blocks_chalk_drip_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { blocks_chalk_drip_drag(api, which, canvas, last, x, y, x, y, update_rect); } // Affect the canvas on release: void blocks_chalk_drip_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { } // No setup happened: void blocks_chalk_drip_shutdown(magic_api * api ATTRIBUTE_UNUSED) { if (snd_effect[0] != NULL) Mix_FreeChunk(snd_effect[0]); if (snd_effect[1] != NULL) Mix_FreeChunk(snd_effect[1]); } // Record the color from Tux Paint: void blocks_chalk_drip_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED) { } // Use colors: int blocks_chalk_drip_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 0; } void blocks_chalk_drip_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas) { } void blocks_chalk_drip_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas) { } int blocks_chalk_drip_modes(magic_api * api, int which) { return(MODE_PAINT); /* FIXME - Blocks and Chalk, at least, can also be turned into a full-image effect */ }