#include //For time() #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" #define CONFETTI_BRUSH_SIZE 8 //radius of each confetti circle #define CONFETTI_QUANTITY 3 //how many circles will be created every click? struct confetti_rgb { Uint8 r, g, b; }; struct confetti_rgb confetti_colors; //storage for colors, just for having everything in one place Mix_Chunk * confetti_snd; // Housekeeping functions void confetti_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect); Uint32 confetti_api_version(void) { return(TP_MAGIC_API_VERSION); } void confetti_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b) //get the colors from API and store it in structure { confetti_colors.r=r; confetti_colors.g=g; confetti_colors.b=b; } int confetti_init(magic_api * api) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/sounds/magic/confetti.ogg", api->data_directory); confetti_snd = Mix_LoadWAV(fname); return(1); } int confetti_get_tool_count(magic_api * api) { return 1; } SDL_Surface * confetti_get_icon(magic_api * api, int which) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/images/magic/confetti.png", api->data_directory); return(IMG_Load(fname)); } char * confetti_get_name(magic_api * api, int which) { return strdup(gettext_noop("Confetti")); } char * confetti_get_description(magic_api * api, int which, int mode) { return strdup(gettext_noop("Click to throw confetti!")); } int confetti_requires_colors(magic_api * api, int which) { return 1; } void confetti_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect) { } void confetti_shutdown(magic_api * api) { Mix_FreeChunk(confetti_snd); } //private functions inline char confetti_get_greater(const char what1, const char what2) { if (what1>what2) return what1; else return what2; } inline char confetti_get_lesser(const char what1, const char what2) { if (what1rgbtohsv(confetti_colors.r, confetti_colors.g, confetti_colors.b, &hsv_h, &hsv_s, &hsv_v); //color choosen by user is converted //to HSV palette hsv_h+=((rand()%60)-30)%360; //Every circle has different, but //smilar color if (hsv_h<0) hsv_h *= -1; api->hsvtorgb(hsv_h, hsv_s, hsv_v, &temp_r, &temp_g, &temp_b); //...and come back to RGB return SDL_MapRGB(canvas->format, temp_r, temp_g, temp_b); } static void confetti_circle(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) { magic_api * api = (magic_api *) ptr; int xx, yy; Uint32 color=confetti_get_new_color(api, canvas); for (yy = y - CONFETTI_BRUSH_SIZE/2; yy < y + CONFETTI_BRUSH_SIZE/2; yy++) for (xx = x - CONFETTI_BRUSH_SIZE/2; xx < x + CONFETTI_BRUSH_SIZE/2; xx++) if (api->in_circle(xx - x , yy - y , CONFETTI_BRUSH_SIZE/2)) api->putpixel(canvas, xx, yy, color); } void confetti_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { unsigned char i; char min_x, max_x, min_y, max_y; char dx,dy; for (i=0; i dy=(rand()%100)-50; //to spread confetti around the cursor position if (!i) { min_x=max_x=dx; min_y=max_y=dy; } else { min_x=confetti_get_lesser(min_x, dx); //any candidates to new min/max values? Hands up please... max_x=confetti_get_greater(max_x, dx); min_y=confetti_get_lesser(min_y, dy); max_y=confetti_get_greater(max_y, dy); } confetti_circle((void *)api, which, canvas, last, x+dx, y+dy); } update_rect->x = x+min_x - CONFETTI_BRUSH_SIZE/2; update_rect->y = y+ min_y - CONFETTI_BRUSH_SIZE/2; update_rect->w = CONFETTI_BRUSH_SIZE*1.5+max_x-min_x; update_rect->h = CONFETTI_BRUSH_SIZE*1.5+max_y-min_y; api->playsound(confetti_snd, (x * 255) / canvas->w,255); } void confetti_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect) { int temp; if (ox>x) {temp=x; x=ox; ox=temp;} if (oy>y) {temp=y; y=oy; oy=temp; } confetti_click(api, which, MODE_PAINT, canvas, snapshot, x, y, update_rect); } void confetti_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas) { } void confetti_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas) { } int confetti_modes(magic_api * api, int which) { return(MODE_PAINT); }