/* emboss.c Emboss Magic Tool Plugin Tux Paint - A simple drawing program for children. Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com http://www.tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: July 8, 2008 $Id: emboss.c,v 1.11 2008/07/10 20:26:39 wkendrick Exp $ */ #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" /* Our globals: */ static Mix_Chunk * emboss_snd; Uint32 emboss_api_version(void) { return(TP_MAGIC_API_VERSION); } // No setup required: int emboss_init(magic_api * api) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/sounds/magic/emboss.ogg", api->data_directory); emboss_snd = Mix_LoadWAV(fname); return(1); } // We have multiple tools: int emboss_get_tool_count(magic_api * api) { return(1); } // Load our icons: SDL_Surface * emboss_get_icon(magic_api * api, int which) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/images/magic/emboss.png", api->data_directory); return(IMG_Load(fname)); } // Return our names, localized: char * emboss_get_name(magic_api * api, int which) { return(strdup(gettext_noop("Emboss"))); } // Return our descriptions, localized: char * emboss_get_description(magic_api * api, int which, int mode) { return(strdup(gettext_noop("Click and drag the mouse to emboss the picture."))); } // Do the effect: static void do_emboss(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) { magic_api * api = (magic_api *) ptr; int xx, yy; Uint8 r1, g1, b1, r2, g2, b2; int r, g, b; float h, s, v; int avg1, avg2; for (yy = -16; yy < 16; yy++) { for (xx = -16; xx < 16; xx++) { if (api->in_circle(xx, yy, 16)) { if (!api->touched(x + xx, y + yy)) { SDL_GetRGB(api->getpixel(last, x + xx, y + yy), last->format, &r1, &g1, &b1); SDL_GetRGB(api->getpixel(last, x + xx + 2, y + yy + 2), last->format, &r2, &g2, &b2); avg1 = (r1 + g1 + b1) / 3; avg2 = (r2 + g2 + b2) / 3; api->rgbtohsv(r1, g1, b1, &h, &s, &v); r = 128 + (((avg1 - avg2) * 3) / 2); if (r < 0) r = 0; if (r > 255) r = 255; g = b = r; v = (r / 255.0); api->hsvtorgb(h, s, v, &r1, &g1, &b1); api->putpixel(canvas, x + xx, y + yy, SDL_MapRGB(canvas->format, r1, g1, b1)); } } } } } // Affect the canvas on drag: void emboss_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) { api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_emboss); if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (oy > y) { int tmp = oy; oy = y; y = tmp; } update_rect->x = ox - 16; update_rect->y = oy - 16; update_rect->w = (x + 16) - update_rect->x; update_rect->h = (y + 16) - update_rect->h; api->playsound(emboss_snd, (x * 255) / canvas->w, 255); } // Affect the canvas on click: void emboss_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { emboss_drag(api, which, canvas, last, x, y, x, y, update_rect); } // Affect the canvas on release: void emboss_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { } // No setup happened: void emboss_shutdown(magic_api * api) { if (emboss_snd != NULL) Mix_FreeChunk(emboss_snd); } // Record the color from Tux Paint: void emboss_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b) { } // Use colors: int emboss_requires_colors(magic_api * api, int which) { return 0; } void emboss_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas) { } void emboss_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas) { } int emboss_modes(magic_api * api, int which) { return(MODE_PAINT); /* FIXME - Can also be turned into a full-image effect */ }