/* fade_darken.c Fade and Darken Magic Tools Plugin Tux Paint - A simple drawing program for children. Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com http://www.tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: July 9, 2008 $Id: fade_darken.c,v 1.14 2008/07/10 20:26:39 wkendrick Exp $ */ #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" enum { TOOL_FADE, TOOL_DARKEN, NUM_TOOLS }; static Mix_Chunk * snd_effects[NUM_TOOLS]; /* Local function prototypes: */ int fade_darken_init(magic_api * api); Uint32 fade_darken_api_version(void); int fade_darken_get_tool_count(magic_api * api); SDL_Surface * fade_darken_get_icon(magic_api * api, int which); char * fade_darken_get_name(magic_api * api, int which); char * fade_darken_get_description(magic_api * api, int which, int mode); static void do_fade_darken(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void do_fade_darken_paint(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); void fade_darken_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); void fade_darken_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void fade_darken_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void fade_darken_shutdown(magic_api * api); void fade_darken_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); int fade_darken_requires_colors(magic_api * api, int which); int fade_darken_init(magic_api * api) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/sounds/magic/fade.wav", api->data_directory); snd_effects[TOOL_FADE] = Mix_LoadWAV(fname); snprintf(fname, sizeof(fname), "%s/sounds/magic/darken.wav", api->data_directory); snd_effects[TOOL_DARKEN] = Mix_LoadWAV(fname); return(1); } Uint32 fade_darken_api_version(void) { return(TP_MAGIC_API_VERSION); } // Multiple tools: int fade_darken_get_tool_count(magic_api * api ATTRIBUTE_UNUSED) { return(NUM_TOOLS); } // Load our icon: SDL_Surface * fade_darken_get_icon(magic_api * api, int which) { char fname[1024]; if (which == TOOL_FADE) { snprintf(fname, sizeof(fname), "%s/images/magic/fade.png", api->data_directory); } else if (which == TOOL_DARKEN) { snprintf(fname, sizeof(fname), "%s/images/magic/darken.png", api->data_directory); } return(IMG_Load(fname)); } // Return our name, localized: char * fade_darken_get_name(magic_api * api ATTRIBUTE_UNUSED, int which) { if (which == TOOL_FADE) return(strdup(gettext_noop("Lighten"))); else if (which == TOOL_DARKEN) return(strdup(gettext_noop("Darken"))); return(NULL); } // Return our description, localized: char * fade_darken_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode) { if (which == TOOL_FADE) { if (mode == MODE_PAINT) return(strdup(gettext_noop("Click and move the mouse to lighten parts of your picture."))); else if (mode == MODE_FULLSCREEN) return(strdup(gettext_noop("Click to lighten your entire picture."))); } else if (which == TOOL_DARKEN) { if (mode == MODE_PAINT) return(strdup(gettext_noop("Click and move the mouse to darken parts of your picture."))); else if (mode == MODE_FULLSCREEN) return(strdup(gettext_noop("Click to darken your entire picture."))); } return(NULL); } static void do_fade_darken(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) { Uint8 r, g, b; magic_api * api = (magic_api *) ptr; SDL_GetRGB(api->getpixel(last, x, y), last->format, &r, &g, &b); if (which == TOOL_FADE) { r = min(r + 48, 255); g = min(g + 48, 255); b = min(b + 48, 255); } else if (which == TOOL_DARKEN) { r = max(r - 48, 0); g = max(g - 48, 0); b = max(b - 48, 0); } api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, r, g, b)); } // Callback that does the fade_darken color effect on a circle centered around x,y static void do_fade_darken_paint(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) { int xx, yy; magic_api * api = (magic_api *) ptr; for (yy = y - 16; yy < y + 16; yy++) { for (xx = x - 16; xx < x + 16; xx++) { if (api->in_circle(xx - x, yy - y, 16) && !api->touched(xx, yy)) { do_fade_darken(api, which, canvas, last, xx, yy); } } } } // Ask Tux Paint to call our 'do_fade_darken_paint()' callback over a line void fade_darken_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) { SDL_LockSurface(last); SDL_LockSurface(canvas); api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_fade_darken_paint); SDL_UnlockSurface(canvas); SDL_UnlockSurface(last); api->playsound(snd_effects[which], (x * 255) / canvas->w, 255); if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (oy > y) { int tmp = oy; oy = y; y = tmp; } update_rect->x = ox - 16; update_rect->y = oy - 16; update_rect->w = (x + 16) - update_rect->x; update_rect->h = (y + 16) - update_rect->y; } // Ask Tux Paint to call our 'do_fade_darken_paint()' callback at a single point, // or 'do_fade_darken()' on the entire image void fade_darken_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { if (mode == MODE_PAINT) fade_darken_drag(api, which, canvas, last, x, y, x, y, update_rect); else { int xx, yy; for (yy = 0; yy < canvas->h; yy++) for (xx = 0; xx < canvas->w; xx++) do_fade_darken(api, which, canvas, last, xx, yy); update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; /* FIXME: Play sfx */ } } // Release void fade_darken_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { } // No setup happened: void fade_darken_shutdown(magic_api * api ATTRIBUTE_UNUSED) { if (snd_effects[0] != NULL) Mix_FreeChunk(snd_effects[0]); if (snd_effects[1] != NULL) Mix_FreeChunk(snd_effects[1]); } // We don't use colors void fade_darken_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED) { } // We don't use colors int fade_darken_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 0; } void fade_darken_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas) { } void fade_darken_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas) { } int fade_darken_modes(magic_api * api, int which) { return(MODE_PAINT | MODE_FULLSCREEN); }