/* metalpaint.c Metal Paint Magic Tool Plugin Tux Paint - A simple drawing program for children. Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com http://www.tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: July 8, 2008 $Id: metalpaint.c,v 1.9 2008/07/10 20:26:40 wkendrick Exp $ */ #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" /* Our globals: */ static Mix_Chunk * metalpaint_snd; static Uint8 metalpaint_r, metalpaint_g, metalpaint_b; Uint32 metalpaint_api_version(void) { return(TP_MAGIC_API_VERSION); } // No setup required: int metalpaint_init(magic_api * api) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/sounds/magic/metalpaint.wav", api->data_directory); metalpaint_snd = Mix_LoadWAV(fname); return(1); } // We have multiple tools: int metalpaint_get_tool_count(magic_api * api) { return(1); } // Load our icons: SDL_Surface * metalpaint_get_icon(magic_api * api, int which) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/images/magic/metalpaint.png", api->data_directory); return(IMG_Load(fname)); } // Return our names, localized: char * metalpaint_get_name(magic_api * api, int which) { return(strdup(gettext_noop("Metal Paint"))); } // Return our descriptions, localized: char * metalpaint_get_description(magic_api * api, int which, int mode) { return(strdup(gettext_noop("Click and drag the mouse to paint with a metallic color."))); } #define METALPAINT_CYCLE 32 /* Based on 'Golden' gradient in The GIMP: */ static int metalpaint_gradient[METALPAINT_CYCLE] = { 56, 64, 73, 83, 93, 102, 113, 123, 139, 154, 168, 180, 185, 189, 183, 174, 164, 152, 142, 135, 129, 138, 149, 158, 166, 163, 158, 149, 140, 122, 103, 82 }; // Do the effect: static void do_metalpaint(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) { magic_api * api = (magic_api *) ptr; int xx, yy; int n; Uint8 r, g, b; for (yy = -8; yy < 8; yy++) { for (xx = -8; xx < 8; xx++) { n = metalpaint_gradient[((x + xx + y + yy) / 4) % METALPAINT_CYCLE]; r = (metalpaint_r * n) / 255; g = (metalpaint_g * n) / 255; b = (metalpaint_b * n) / 255; api->putpixel(canvas, x + xx, y + yy, SDL_MapRGB(canvas->format, r, g, b)); } } } // Affect the canvas on drag: void metalpaint_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) { api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_metalpaint); if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (oy > y) { int tmp = oy; oy = y; y = tmp; } update_rect->x = ox - 8; update_rect->y = oy - 8; update_rect->w = (x + 8) - update_rect->x; update_rect->h = (y + 8) - update_rect->h; api->playsound(metalpaint_snd, (x * 255) / canvas->w, 255); } // Affect the canvas on click: void metalpaint_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { metalpaint_drag(api, which, canvas, last, x, y, x, y, update_rect); } // Affect the canvas on release: void metalpaint_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { } // No setup happened: void metalpaint_shutdown(magic_api * api) { if (metalpaint_snd != NULL) Mix_FreeChunk(metalpaint_snd); } // Record the color from Tux Paint: void metalpaint_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b) { metalpaint_r = min(255, r + 64); metalpaint_g = min(255, g + 64); metalpaint_b = min(255, b + 64); } // Use colors: int metalpaint_requires_colors(magic_api * api, int which) { return 1; } void metalpaint_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas) { } void metalpaint_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas) { } int metalpaint_modes(magic_api * api, int which) { return(MODE_PAINT); }