/* mirror_flip.c Mirror and Flip Magic Tools Plugin Tux Paint - A simple drawing program for children. Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com http://www.tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: July 8, 2008 $Id: mirror_flip.c,v 1.12 2008/07/10 20:26:40 wkendrick Exp $ */ #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" /* What tools we contain: */ enum { TOOL_MIRROR, TOOL_FLIP, NUM_TOOLS }; static Mix_Chunk * snd_effects[NUM_TOOLS]; // No setup required: int mirror_flip_init(magic_api * api) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/sounds/magic/mirror.wav", api->data_directory); snd_effects[TOOL_MIRROR] = Mix_LoadWAV(fname); snprintf(fname, sizeof(fname), "%s/sounds/magic/flip.wav", api->data_directory); snd_effects[TOOL_FLIP] = Mix_LoadWAV(fname); return(1); } Uint32 mirror_flip_api_version(void) { return(TP_MAGIC_API_VERSION); } // We have multiple tools: int mirror_flip_get_tool_count(magic_api * api) { return(NUM_TOOLS); } // Load our icons: SDL_Surface * mirror_flip_get_icon(magic_api * api, int which) { char fname[1024]; if (which == TOOL_MIRROR) { snprintf(fname, sizeof(fname), "%s/images/magic/mirror.png", api->data_directory); } else if (which == TOOL_FLIP) { snprintf(fname, sizeof(fname), "%s/images/magic/flip.png", api->data_directory); } return(IMG_Load(fname)); } // Return our names, localized: char * mirror_flip_get_name(magic_api * api, int which) { if (which == TOOL_MIRROR) return(strdup(gettext_noop("Mirror"))); else if (which == TOOL_FLIP) return(strdup(gettext_noop("Flip"))); return(NULL); } // Return our descriptions, localized: char * mirror_flip_get_description(magic_api * api, int which, int mode) { if (which == TOOL_MIRROR) return(strdup( gettext_noop("Click to make a mirror image."))); else return(strdup( gettext_noop("Click to flip the picture upside-down."))); return(NULL); } // We affect the whole canvas, so only do things on click, not drag: void mirror_flip_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) { // No-op } void mirror_flip_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) { // No-op } // Affect the canvas on click: void mirror_flip_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { int xx, yy; SDL_Rect src, dest; if (which == TOOL_MIRROR) { for (xx = 0; xx < canvas->w; xx++) { src.x = xx; src.y = 0; src.w = 1; src.h = canvas->h; dest.x = canvas->w - xx - 1; dest.y = 0; SDL_BlitSurface(last, &src, canvas, &dest); } api->special_notify(SPECIAL_MIRROR); } else if (which == TOOL_FLIP) { for (yy = 0; yy < canvas->h; yy++) { src.x = 0; src.y = yy; src.w = canvas->w; src.h = 1; dest.x = 0; dest.y = canvas->h - yy - 1; SDL_BlitSurface(last, &src, canvas, &dest); } api->special_notify(SPECIAL_FLIP); } update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; api->playsound(snd_effects[which], 128, 255); } // No setup happened: void mirror_flip_shutdown(magic_api * api) { if (snd_effects[0] != NULL) Mix_FreeChunk(snd_effects[0]); if (snd_effects[1] != NULL) Mix_FreeChunk(snd_effects[1]); } // We don't use colors: void mirror_flip_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b) { } // We don't use colors: int mirror_flip_requires_colors(magic_api * api, int which) { return 0; } void mirror_flip_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas) { } void mirror_flip_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas) { } int mirror_flip_modes(magic_api * api, int which) { return(MODE_FULLSCREEN); }