/* negative.c Negative Magic Tool Plugin Tux Paint - A simple drawing program for children. Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com http://www.tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: July 8, 2008 $Id: negative.c,v 1.14 2008/11/01 21:49:11 secretlondon Exp $ */ #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" static Mix_Chunk * negative_snd; // No setup required: int negative_init(magic_api * api) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/sounds/magic/negative.wav", api->data_directory); negative_snd = Mix_LoadWAV(fname); return(1); } Uint32 negative_api_version(void) { return(TP_MAGIC_API_VERSION); } // Only one tool: int negative_get_tool_count(magic_api * api) { return(1); } // Load our icon: SDL_Surface * negative_get_icon(magic_api * api, int which) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/images/magic/negative.png", api->data_directory); return(IMG_Load(fname)); } // Return our name, localized: char * negative_get_name(magic_api * api, int which) { return(strdup(gettext_noop("Negative"))); } // Return our description, localized: char * negative_get_description(magic_api * api, int which, int mode) { if (mode == MODE_PAINT) return(strdup( gettext_noop("Click and move the mouse around to make your painting negative."))); /* Does this make more sense? */ else if (mode == MODE_FULLSCREEN) return(strdup( gettext_noop("Click to turn your painting into its negative."))); else return(NULL); } // Callback that does the negative color effect on a circle centered around x,y static void do_negative(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) { int xx, yy; Uint8 r, g, b; magic_api * api = (magic_api *) ptr; for (yy = y - 16; yy < y + 16; yy++) { for (xx = x - 16; xx < x + 16; xx++) { if (api->in_circle(xx - x, yy - y, 16)) { SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b); r = 0xFF - r; g = 0xFF - g; b = 0xFF - b; api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r, g, b)); } } } } // Ask Tux Paint to call our 'do_negative()' callback over a line void negative_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) { SDL_LockSurface(last); SDL_LockSurface(canvas); api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_negative); if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (oy > y) { int tmp = oy; oy = y; y = tmp; } update_rect->x = ox - 16; update_rect->y = oy - 16; update_rect->w = (x + 16) - update_rect->x; update_rect->h = (y + 16) - update_rect->h; api->playsound(negative_snd, (x * 255) / canvas->w, 255); SDL_UnlockSurface(canvas); SDL_UnlockSurface(last); } // Ask Tux Paint to call our 'do_negative()' callback at a single point void negative_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { if (mode == MODE_PAINT) negative_drag(api, which, canvas, last, x, y, x, y, update_rect); else { int xx, yy; Uint8 r, g, b; for (yy = 0; yy < canvas->h; yy++) { for (xx = 0; xx < canvas->w; xx++) { SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b); r = 0xFF - r; g = 0xFF - g; b = 0xFF - b; api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r, g, b)); } } update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; } } void negative_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { } void negative_shutdown(magic_api * api) { if (negative_snd != NULL) Mix_FreeChunk(negative_snd); } // We don't use colors void negative_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b) { } // We don't use colors int negative_requires_colors(magic_api * api, int which) { return 0; } void negative_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas) { } void negative_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas) { } int negative_modes(magic_api * api, int which) { return(MODE_PAINT | MODE_FULLSCREEN); }