/* noise.c noise,Add noise the whole image. Tux Paint - A simple drawing program for children. Credits: Andrew Corcoran Copyright (c) 2002-2007 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com http://www.tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: June 6, 2008 $Id: noise.c,v 1.10 2009/05/26 16:10:00 dolphin6k Exp $ */ #include #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" #include #include #include #ifndef gettext_noop #define gettext_noop(String) String #endif static const int noise_AMOUNT = 100.0; static const int noise_RADIUS = 16; enum { TOOL_NOISE, noise_NUM_TOOLS }; static Mix_Chunk * noise_snd_effect[noise_NUM_TOOLS]; const char * noise_snd_filenames[noise_NUM_TOOLS] = { "noise.ogg", }; const char * noise_icon_filenames[noise_NUM_TOOLS] = { "noise.png", }; const char * noise_names[noise_NUM_TOOLS] = { gettext_noop("Noise"), }; const char * noise_descs[noise_NUM_TOOLS][2] = { {gettext_noop("Click and move the mouse to add noise to parts of your picture."), gettext_noop("Click to add noise to your entire picture."),}, }; Uint32 noise_api_version(void) { return(TP_MAGIC_API_VERSION); } //Load sounds int noise_init(magic_api * api){ int i; char fname[1024]; srand(time(0)); for (i = 0; i < noise_NUM_TOOLS; i++){ snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, noise_snd_filenames[i]); noise_snd_effect[i] = Mix_LoadWAV(fname); } return(1); } int noise_get_tool_count(magic_api * api){ return(noise_NUM_TOOLS); } // Load our icons: SDL_Surface * noise_get_icon(magic_api * api, int which){ char fname[1024]; snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, noise_icon_filenames[which]); return(IMG_Load(fname)); } // Return our names, localized: char * noise_get_name(magic_api * api, int which){ return(strdup(gettext_noop(noise_names[which]))); } // Return our descriptions, localized: char * noise_get_description(magic_api * api, int which, int mode){ return(strdup(gettext_noop(noise_descs[which][mode-1]))); } //Do the effect for one pixel static void do_noise_pixel(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y){ magic_api * api = (magic_api *) ptr; Uint8 temp[3]; double temp2[3]; int k; SDL_GetRGB(api->getpixel(canvas,x, y), canvas->format, &temp[0], &temp[1], &temp[2]); for (k =0;k<3;k++){ temp2[k] = clamp(0.0, (int)temp[k] - (rand()%noise_AMOUNT) + noise_AMOUNT/2.0, 255.0); } api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2])); } // Do the effect for the full image static void do_noise_full(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which){ magic_api * api = (magic_api *) ptr; int x,y; for (y = 0; y < last->h; y++){ for (x=0; x < last->w; x++){ do_noise_pixel(ptr, which, canvas, last, x, y); } } } //do the effect for the brush static void do_noise_brush(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y){ int xx, yy; magic_api * api = (magic_api *) ptr; for (yy = y - noise_RADIUS; yy < y + noise_RADIUS; yy++) { for (xx = x - noise_RADIUS; xx < x + noise_RADIUS; xx++) { if (api->in_circle(xx - x, yy - y, noise_RADIUS) && !api->touched(xx, yy)) { do_noise_pixel(api, which, canvas, last, xx, yy); } } } } // Affect the canvas on drag: void noise_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect){ api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_noise_brush); api->playsound(noise_snd_effect[which], (x * 255) / canvas->w, 255); if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (oy > y) { int tmp = oy; oy = y; y = tmp; } update_rect->x = ox - noise_RADIUS; update_rect->y = oy - noise_RADIUS; update_rect->w = (x + noise_RADIUS) - update_rect->x; update_rect->h = (y + noise_RADIUS) - update_rect->y; } // Affect the canvas on click: void noise_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect){ if (mode == MODE_PAINT) noise_drag(api, which, canvas, last, x, y, x, y, update_rect); else{ update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; do_noise_full(api, canvas, last, which); api->playsound(noise_snd_effect[which], 128, 255); } } // Affect the canvas on release: void noise_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { } // No setup happened: void noise_shutdown(magic_api * api) { //Clean up sounds int i; for(i=0; i