#include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" #define SEG_NONE 0 #define SEG_LEFT 1 #define SEG_RIGHT 2 #define SEG_TOP 4 #define SEG_BOTTOM 8 #define SEG_LEFT_RIGHT (SEG_LEFT | SEG_RIGHT) #define SEG_TOP_BOTTOM (SEG_TOP | SEG_BOTTOM) #define SEG_RIGHT_TOP (SEG_RIGHT | SEG_TOP) #define SEG_RIGHT_BOTTOM (SEG_RIGHT | SEG_BOTTOM) #define SEG_LEFT_TOP (SEG_LEFT | SEG_TOP) #define SEG_LEFT_BOTTOM (SEG_LEFT | SEG_BOTTOM) #define SEG_LEFT_RIGHT_TOP (SEG_LEFT | SEG_RIGHT | SEG_TOP) #define SEG_LEFT_RIGHT_BOTTOM (SEG_LEFT | SEG_RIGHT | SEG_BOTTOM) #define SEG_LEFT_TOP_BOTTOM (SEG_LEFT | SEG_TOP | SEG_BOTTOM) #define SEG_RIGHT_TOP_BOTTOM (SEG_RIGHT | SEG_TOP | SEG_BOTTOM) #define SEG_LEFT_RIGHT_TOP_BOTTOM (SEG_LEFT | SEG_RIGHT | SEG_TOP | SEG_BOTTOM) Mix_Chunk * rails_snd; unsigned int img_w, img_h; unsigned int rails_segments_x, rails_segments_y; //how many segments do we have? static int rails_math_ceil(int x, int y); //ceil() in cstdlib returns float and is relative slow, so we'll use our one static Uint8 * rails_status_of_segments; //a place to store an info about bitmap used for selected segment static char ** rails_images; //the pathes to all the images needed static unsigned int rails_segment_modified; //which segment was modified this time? static unsigned int rails_segment_modified_last =0; //which segment was last modified static unsigned int rails_segment_to_add =0; //a segment that should be added to solve corner joints static SDL_Rect modification_rect; static SDL_Surface * canvas_backup; // Housekeeping functions void rails_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect); SDL_Surface * rails_one, * rails_three, * rails_four, * rails_corner; Uint32 rails_api_version(void) { return(TP_MAGIC_API_VERSION); } int rails_modes(magic_api * api, int which) { return(MODE_PAINT); } void rails_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b) { } int rails_init(magic_api * api) { char fname[1024]; Uint8 i; //is always < 3, so Uint8 seems to be a good idea rails_images=(char **)malloc(sizeof(char *)*4); for (i = 0; i < 4; i++) rails_images[i]=(char *)malloc(sizeof(char)*1024); snprintf(rails_images[0], 1024*sizeof(char), "%s/images/magic/rails_one.png", api->data_directory); snprintf(rails_images[1], 1024*sizeof(char), "%s/images/magic/rails_three.png", api->data_directory); snprintf(rails_images[2], 1024*sizeof(char), "%s/images/magic/rails_four.png", api->data_directory); snprintf(rails_images[3], 1024*sizeof(char), "%s/images/magic/rails_corner.png", api->data_directory); rails_one=IMG_Load(rails_images[0]); rails_three=IMG_Load(rails_images[1]); rails_four=IMG_Load(rails_images[2]); rails_corner=IMG_Load(rails_images[3]); img_w = rails_one->w; img_h = rails_one->h; snprintf(fname, sizeof(fname), "%s/sounds/magic/rails.wav", api->data_directory); rails_snd = Mix_LoadWAV(fname); return(1); } int rails_get_tool_count(magic_api * api) { return 1; } SDL_Surface * rails_get_icon(magic_api * api, int which) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/images/magic/rails.png", api->data_directory); return(IMG_Load(fname)); } char * rails_get_name(magic_api * api, int which) { return strdup(gettext_noop("Rails")); } char * rails_get_description(magic_api * api, int which, int mode) { return strdup(gettext_noop("Click and drag to draw train track rails on your picture.")); } int rails_requires_colors(magic_api * api, int which) { return 0;} void rails_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect) { } void rails_shutdown(magic_api * api) { Uint8 i; if (rails_snd!=NULL) Mix_FreeChunk(rails_snd); SDL_FreeSurface(rails_one); SDL_FreeSurface(rails_three); SDL_FreeSurface(rails_four); SDL_FreeSurface(rails_corner); SDL_FreeSurface(canvas_backup); for (i = 0; i < 4; i++) free(rails_images[i]); free(rails_images); if (rails_status_of_segments != NULL) free(rails_status_of_segments); } void rails_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas) { //we've to compute the quantity of segments in each direction canvas_backup=SDL_CreateRGBSurface(SDL_ANYFORMAT, canvas->w, canvas->h, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask); SDL_BlitSurface(canvas, NULL, canvas_backup, NULL); rails_segments_x=rails_math_ceil(canvas->w,img_w); rails_segments_y=rails_math_ceil(canvas->h,img_h); //status_of_segments[0] will not be used, we write in rails_status_of_segments[1 to segments_x*segments_y] rails_status_of_segments=(Uint8 *)calloc(rails_segments_x*rails_segments_y + 1, sizeof(Uint8)); } void rails_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas) { if (rails_status_of_segments != NULL) { free(rails_status_of_segments); rails_status_of_segments = NULL; } } // Interactivity functions static int rails_math_ceil(int x, int y) { int temp; temp=(int)x/y; if (x%y) return temp+1; else return temp; } inline unsigned int rails_get_segment(int x, int y) { int xx; //segments are numerated just like pixels int yy; //in computer graphics: left upper (=1), ... ,right upper, //left bottom, ... , right bottom xx=rails_math_ceil(x, img_w); yy=rails_math_ceil(y, img_h); return (yy-1)*rails_segments_x+xx; } inline void rails_extract_coords_from_segment(unsigned int segment, Sint16 * x, Sint16 * y) { //extracts the coords of the beginning and the segment *x=((segment%rails_segments_x)-1)*img_w; //useful to set update_rect as small as possible *y=(int)(segment/rails_segments_x)*img_h; } static void rails_flip(void * ptr, SDL_Surface * dest, SDL_Surface * src) { magic_api * api = (magic_api *) ptr; Sint16 x, y; for (x=0; xw; x++) for (y=0; yh; y++) api->putpixel(dest, x, y, api->getpixel(src, x, src->h-y-1)); } static void rails_flip_flop(void * ptr, SDL_Surface * dest, SDL_Surface * src) { magic_api * api = (magic_api *) ptr; Sint16 x, y; for (x=0; xw; x++) for (y=0; yh; y++) api->putpixel(dest, x, y, api->getpixel(src, y, x)); } static void rails_rotate (void * ptr, SDL_Surface * dest, SDL_Surface * src, unsigned int direction) //src and dest must have same size { magic_api * api = (magic_api *) ptr; Sint16 x,y; if (direction) //rotate -90 degs { for (x = 0; xw; x++) for (y =0; yh; y++) api->putpixel(dest, x, y, api->getpixel(src, y, src->w-x-1)); } else //rotate +90 degs { for (x=0; xw; x++) for (y=0; yh; y++) api->putpixel(dest,x,y,api->getpixel(src,src->h-y-1,x)); } } void rails_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect) { rails_segment_modified_last = 0; rails_drag(api, which, canvas, snapshot, x, y, x, y, update_rect); } static Uint8 rails_select_image(Uint16 segment) { int take_up, take_down, take_left, take_right; int val_up, val_down, val_left, val_right; int from_top=0, from_bottom=0, from_left = 0, from_right = 0; int from_top_right=0, from_top_left=0, from_bottom_right=0, from_bottom_left = 0; int TOP=0, BOTTOM=0, LEFT=0, RIGHT = 0; //Checking from were we come... if (rails_segment_modified_last>0) { if (segment == rails_segment_modified_last + 1) from_left = 1; if (segment == rails_segment_modified_last - 1) from_right = 1; if (segment == rails_segment_modified_last - rails_segments_x) from_bottom = 1; if (segment == rails_segment_modified_last + rails_segments_x) from_top = 1; // Segments are joining by the corner // We need to add a new segment to join by side, adding clockwise if (segment == rails_segment_modified_last + rails_segments_x + 1) { from_top_left = 1; rails_segment_to_add = segment - rails_segments_x; } if (segment == rails_segment_modified_last + rails_segments_x - 1) { from_top_right = 1; rails_segment_to_add = segment + 1; } if (segment == rails_segment_modified_last - rails_segments_x - 1) { from_bottom_right = 1; rails_segment_to_add = segment + rails_segments_x; } if (segment == rails_segment_modified_last - rails_segments_x + 1) { from_bottom_left = 1; rails_segment_to_add = segment -1; } } take_up=segment-rails_segments_x; if (take_up<=0) val_up = SEG_NONE; else val_up = rails_status_of_segments[take_up]; take_down=segment+rails_segments_x; if (take_down>(signed)(rails_segments_x*rails_segments_y)) val_down = SEG_NONE; else val_down = rails_status_of_segments[take_down]; if ((segment%rails_segments_x)==1) val_left=SEG_NONE; else val_left = rails_status_of_segments[segment-1]; if ((segment%rails_segments_x)==0) val_right=SEG_NONE; else val_right = rails_status_of_segments[segment+1]; if ( from_left || (val_left & SEG_RIGHT) || from_bottom_left) { LEFT = 1;} if ( from_right || (val_right & SEG_LEFT) || from_top_right) RIGHT=1; if ( from_top || (val_up & SEG_BOTTOM) || from_top_left) TOP=1; if (from_bottom || (val_down & SEG_TOP) || from_bottom_right) BOTTOM=1; if (TOP && BOTTOM && LEFT && RIGHT) return SEG_LEFT_RIGHT_TOP_BOTTOM; if (LEFT && RIGHT && TOP) return SEG_LEFT_RIGHT_TOP; if (LEFT && RIGHT && BOTTOM) return SEG_LEFT_RIGHT_BOTTOM; if (TOP && BOTTOM && LEFT) return SEG_LEFT_TOP_BOTTOM; if (TOP && BOTTOM && RIGHT) return SEG_RIGHT_TOP_BOTTOM; if (LEFT &&RIGHT) return SEG_LEFT_RIGHT; if (TOP&&BOTTOM) return SEG_TOP_BOTTOM; if (LEFT&&TOP) return SEG_LEFT_TOP; if (LEFT&&BOTTOM) return SEG_LEFT_BOTTOM; if (RIGHT&&TOP) return SEG_RIGHT_TOP; if (RIGHT&&BOTTOM) return SEG_RIGHT_BOTTOM; if (LEFT|RIGHT) return SEG_LEFT_RIGHT; return SEG_TOP_BOTTOM; } static void rails_draw(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, unsigned int segment) { magic_api * api = (magic_api *) ptr; SDL_Surface * result, * temp; Uint8 image; unsigned int use_temp; use_temp=0; if (segment>rails_segments_x*rails_segments_y) return; //modification_rect.x and modification_rect.y are set by function rails_extract_coords_from_segment(segment, &modification_rect.x, &modification_rect.y); modification_rect.h=img_w; modification_rect.w=img_h; image=rails_select_image(segment); //select the image to display if (rails_status_of_segments[segment] == image) return; rails_status_of_segments[segment]=image; //and write it to global table result=SDL_CreateRGBSurface(SDL_ANYFORMAT, img_w, img_h, rails_one->format->BitsPerPixel, rails_one->format->Rmask, rails_one->format->Gmask, rails_one->format->Bmask, rails_one->format->Amask); temp=SDL_CreateRGBSurface(SDL_ANYFORMAT, img_w, img_h, rails_one->format->BitsPerPixel, rails_one->format->Rmask, rails_one->format->Gmask, rails_one->format->Bmask, rails_one->format->Amask); SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL); switch(image) { case 0: case SEG_TOP_BOTTOM: SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL); SDL_BlitSurface(rails_one, NULL, result, NULL); break; case SEG_LEFT_RIGHT: SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL); rails_rotate(api, temp, rails_one, 1); use_temp=1; break; case SEG_LEFT_RIGHT_TOP_BOTTOM: SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL); SDL_BlitSurface(rails_four, NULL, result, NULL); break; case SEG_LEFT_RIGHT_TOP: SDL_BlitSurface(rails_three, NULL, result, NULL); break; case SEG_LEFT_RIGHT_BOTTOM: rails_flip(api, temp, rails_three); use_temp=1; break; case SEG_LEFT_TOP_BOTTOM: rails_rotate(api, temp, rails_three, 0); use_temp=1; break; case SEG_RIGHT_TOP_BOTTOM: rails_rotate(api, temp, rails_three, 1); use_temp=1; break; case SEG_RIGHT_TOP: SDL_BlitSurface(rails_corner, NULL, result, NULL); break; case SEG_RIGHT_BOTTOM: rails_flip(api, temp, rails_corner); use_temp=1; break; case SEG_LEFT_TOP: rails_rotate(api, temp, rails_corner, 0); use_temp=1; break; case SEG_LEFT_BOTTOM: rails_flip_flop(api, temp, rails_corner); use_temp=1; break; } if (use_temp) SDL_BlitSurface(temp, NULL, result, NULL); SDL_FreeSurface(temp); SDL_BlitSurface(result, NULL, canvas, &modification_rect); SDL_FreeSurface(result); api->playsound(rails_snd, (x * 255) / canvas->w, 255); } static void rails_draw_wrapper(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) { rails_segment_modified=rails_get_segment(x,y); if ( (rails_segment_modified == rails_segment_modified_last)) return; if (rails_segment_modified>0) { rails_draw((void *) ptr, which, canvas, last, x, y, rails_segment_modified); } if (rails_segment_modified_last>0) rails_draw((void *) ptr, which, canvas, last, x, y, rails_segment_modified_last); if (rails_segment_to_add>0) { rails_draw((void *) ptr, which, canvas, last, x, y, rails_segment_to_add); rails_draw((void *) ptr, which, canvas, last, x, y, rails_segment_modified_last); rails_segment_to_add=0; } if (rails_segment_modified>0) rails_segment_modified_last=rails_segment_modified; } void rails_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect) { int start_x, end_x, start_y, end_y, segment_start, segment_end, w, h; // avoiding to write out of the canvas if ((xw)&&(yh)&&(oxw)&&(oyh)&&((signed)x>0)&&((signed)y>0)&&((signed)ox>0)&&((signed)oy>0)) { api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, img_w/2, rails_draw_wrapper); start_x=min(ox,x); end_x=max(ox,x); start_y=min(oy,y); end_y=max(oy,y); segment_start=rails_get_segment(start_x-img_w, start_y-img_h); segment_end=rails_get_segment(end_x+img_w,end_y+img_h); x=((segment_start%rails_segments_x)-1)*img_w; y=(int)(segment_start/rails_segments_x)*img_h; w=((segment_end%rails_segments_x)-1)*img_w-x+img_w; h=(int)(segment_end/rails_segments_x)*img_h-y+img_h; update_rect->x=x; update_rect->y=y; update_rect->w=w; update_rect->h=h;} }