/* ripples.c Ripples Magic Tool Plugin Tux Paint - A simple drawing program for children. Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com http://www.tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: July 8, 2008 $Id: ripples.c,v 1.8 2008/07/10 20:26:40 wkendrick Exp $ */ #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" #include /* Our globals: */ static Mix_Chunk * ripples_snd; static int ripples_z, ripples_brite; Uint32 ripples_api_version(void) { return(TP_MAGIC_API_VERSION); } #define deg_cos(x) cos((x) * M_PI / 180.0) #define deg_sin(x) sin((x) * M_PI / 180.0) // No setup required: int ripples_init(magic_api * api) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/sounds/magic/ripples.ogg", api->data_directory); ripples_snd = Mix_LoadWAV(fname); return(1); } // We have multiple tools: int ripples_get_tool_count(magic_api * api) { return(1); } // Load our icons: SDL_Surface * ripples_get_icon(magic_api * api, int which) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/images/magic/ripples.png", api->data_directory); return(IMG_Load(fname)); } // Return our names, localized: char * ripples_get_name(magic_api * api, int which) { return(strdup(gettext_noop("Ripples"))); } // Return our descriptions, localized: char * ripples_get_description(magic_api * api, int which, int mode) { return(strdup(gettext_noop("Click to make ripples appear over your picture."))); } // Affect the canvas on drag: void ripples_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) { } static void ripples_linecb(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) { magic_api * api = (magic_api *) ptr; Uint8 r, g, b; Uint32 pix; pix = api->getpixel(last, x + ripples_z, y + ripples_z); SDL_GetRGB(pix, last->format, &r, &g, &b); r = max(0, min(255, r + ripples_brite)); g = max(0, min(255, g + ripples_brite)); b = max(0, min(255, b + ripples_brite)); api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, r, g, b)); } // Affect the canvas on click: void ripples_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { float radius; float fli; int ox, oy, nx, ny, d; radius = 100; for (fli = 0; fli < radius; fli = fli + .25) { ripples_z = (10 * deg_sin(((50 * 50) / (fli + 4)) * 10)); ox = fli * deg_cos(0) + x; oy = -fli * deg_sin(0) + y; for (d = 0; d <= 360 + (360 / (fli + 1)); d = d + 360 / (fli + 1)) { nx = fli * deg_cos(d) + x; ny = -fli * deg_sin(d) + y; ripples_brite = (ripples_z * 20 * deg_sin(d + 45)) / ((fli / 4) + 1); api->line((void *) api, which, canvas, last, ox, oy, nx, ny, 1, ripples_linecb); ox = nx; oy = ny; } } update_rect->x = x - 100; update_rect->y = y - 100; update_rect->w = 200; update_rect->h = 200; api->playsound(ripples_snd, (x * 255) / api->canvas_w, 255); } // Affect the canvas on release: void ripples_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { } // No setup happened: void ripples_shutdown(magic_api * api) { if (ripples_snd != NULL) Mix_FreeChunk(ripples_snd); } // Record the color from Tux Paint: void ripples_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b) { } // Use colors: int ripples_requires_colors(magic_api * api, int which) { return 0; } void ripples_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas) { } void ripples_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas) { } int ripples_modes(magic_api * api, int which) { return(MODE_PAINT); }