/* tint.c Tint, Convert the image into differant shades of a user specified colour. Seperate Colours, Convert the image into white and the user specified colour. This does not use differant shades of the user colour like tint does. Tux Paint - A simple drawing program for children. Credits: Andrew Corcoran Copyright (c) 2002-2009 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com http://www.tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: May 6, 2009 $Id: tint.c,v 1.26 2009/06/06 16:52:06 secretlondon Exp $ */ #include #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" #include #include #ifndef gettext_noop #define gettext_noop(String) String #endif enum { TOOL_TINT, TOOL_THRESHOLD, tint_NUM_TOOLS }; static Uint8 tint_r, tint_g, tint_b; static int tint_min = INT_MAX; static int tint_max = 0; static const int tint_RADIUS =16; static Mix_Chunk * tint_snd_effect[tint_NUM_TOOLS]; const char * tint_snd_filenames[tint_NUM_TOOLS] = { "tint.wav", "fold.ogg" /* FIXME */ }; const char * tint_icon_filenames[tint_NUM_TOOLS] = { "tint.png", "colornwhite.png" }; const char * tint_names[tint_NUM_TOOLS] = { gettext_noop("Tint"), gettext_noop("Color & White") // It does more than this but more intuitive than threshold. }; const char * tint_descs[tint_NUM_TOOLS][2] = { {gettext_noop("Click and move the mouse around to change the color of parts of your picture."), gettext_noop("Click to change the color of your entire picture."),}, {gettext_noop("Click and move the mouse around to turn parts of your picture into white and a color you choose."), gettext_noop("Click to turn your entire picture into white and a color you choose.")} }; Uint32 tint_api_version(void) { return(TP_MAGIC_API_VERSION); } //Load sounds int tint_init(magic_api * api){ int i; char fname[1024]; for (i = 0; i < tint_NUM_TOOLS; i++){ snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, tint_snd_filenames[i]); tint_snd_effect[i] = Mix_LoadWAV(fname); } return(1); } int tint_get_tool_count(magic_api * api){ return(tint_NUM_TOOLS); } // Load our icons: SDL_Surface * tint_get_icon(magic_api * api, int which){ char fname[1024]; snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, tint_icon_filenames[which]); return(IMG_Load(fname)); } // Return our names, localized: char * tint_get_name(magic_api * api, int which){ return(strdup(gettext_noop(tint_names[which]))); } // Return our descriptions, localized: char * tint_get_description(magic_api * api, int which, int mode){ return(strdup(gettext_noop(tint_descs[which][mode-1]))); } //Calculates the grey scale value for a rgb pixel static int tint_grey(Uint8 r1,Uint8 g1,Uint8 b1){ return 0.3*r1+.59*g1+0.11*b1; } static void do_tint_pixel(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y){ magic_api * api = (magic_api *) ptr; Uint8 r,g,b; float h,s,v; SDL_GetRGB(api->getpixel(last, x, y), last->format, &r, &g, &b); { int greyValue = tint_grey(r,g,b); if (which == TOOL_TINT){ api->rgbtohsv(tint_r, tint_g, tint_b, &h, &s, &v); api->hsvtorgb(h, s, greyValue/255.0, &r, &g, &b); api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, r, g, b)); }else if (which == TOOL_THRESHOLD){ int thresholdValue = (tint_max-tint_min)/2; if (greyValue < thresholdValue){ api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, tint_r, tint_g, tint_b)); }else{ api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 255, 255, 255)); } } } } // Do the effect: static void do_tint_full(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which){ magic_api * api = (magic_api *) ptr; int x,y; for (y = 0; y < last->h; y++){ for (x=0; x < last->w; x++){ do_tint_pixel(ptr, which, canvas, last, x, y); } } } static void do_tint_brush(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y){ int xx, yy; magic_api * api = (magic_api *) ptr; for (yy = y - tint_RADIUS; yy < y + tint_RADIUS; yy++) { for (xx = x - tint_RADIUS; xx < x + tint_RADIUS; xx++) { if (api->in_circle(xx - x, yy - y, tint_RADIUS) && !api->touched(xx, yy)) { do_tint_pixel(api, which, canvas, last, xx, yy); } } } } // Affect the canvas on drag: void tint_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect){ api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_tint_brush); api->playsound(tint_snd_effect[which], (x * 255) / canvas->w, 255); if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (oy > y) { int tmp = oy; oy = y; y = tmp; } update_rect->x = ox - tint_RADIUS; update_rect->y = oy - tint_RADIUS; update_rect->w = (x + tint_RADIUS) - update_rect->x; update_rect->h = (y + tint_RADIUS) - update_rect->y; } // Affect the canvas on click: void tint_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect){ if (mode == MODE_PAINT) tint_drag(api, which, canvas, last, x, y, x, y, update_rect); else{ update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; do_tint_full(api, canvas, last, which); api->playsound(tint_snd_effect[which], 128, 255); } } // Affect the canvas on release: void tint_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { } // No setup happened: void tint_shutdown(magic_api * api) { //Clean up sounds int i; for(i=0; ih; y++){ for (x=0; x < canvas->w; x++){ SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &r1, &g1, &b1); { int greyValue = tint_grey(r1,g1,b1); if (greyValuetint_max){ tint_max=greyValue; } } } } } void tint_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas) { } int tint_modes(magic_api * api, int which) { return(MODE_FULLSCREEN|MODE_PAINT); }