/* tv.c TV Magic Tools Plugin Tux Paint - A simple drawing program for children. Credits: Adam 'foo-script' Rakowski Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com http://www.tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) */ #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" int RADIUS = 16; Mix_Chunk * tv_snd; // Housekeeping functions Uint32 tv_api_version(void) { return(TP_MAGIC_API_VERSION); } void tv_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b) //get the colors from API and store it in structure { } int tv_init(magic_api * api) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/sounds/magic/tv.ogg", api->data_directory); tv_snd = Mix_LoadWAV(fname); return(1); } int tv_get_tool_count(magic_api * api) { return 1; } SDL_Surface * tv_get_icon(magic_api * api, int which) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/images/magic/tv.png", api->data_directory); return(IMG_Load(fname)); } char * tv_get_name(magic_api * api, int which) { return strdup(gettext_noop("TV")); } char * tv_get_description(magic_api * api, int which, int mode) { if (mode == MODE_PAINT) return strdup(gettext_noop("Click and drag to make parts of your picture look like they are on television.")); else return strdup(gettext_noop("Click to make your picture look like it's on television.")); } int tv_requires_colors(magic_api * api, int which) { return 0; } void tv_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect) { } void tv_shutdown(magic_api * api) { Mix_FreeChunk(tv_snd); } // Interactivity functions void tv_paint_tv(void * ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y) { int i, j; magic_api * api = (magic_api *) ptr_to_api; for (i = x - RADIUS; i < x + RADIUS; i++) for (j = y - RADIUS; j < y + RADIUS; j++) if ((j + 1) % 2 && api->in_circle(i - x, j - y, RADIUS) && ! api->touched(i, j)) api->putpixel(canvas, i, j, SDL_MapRGB(canvas->format, 128, 128, 165)); } void tv_do_tv(void * ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y) { magic_api * api = (magic_api *) ptr_to_api; api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 128, 128, 165)); //api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 0, 0, 255)); } void tv_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect) { api->line(api, which, canvas, snapshot, ox, oy, x, y, 1, tv_paint_tv); update_rect->x = min(ox, x) - RADIUS; update_rect->y = min(oy, y) - RADIUS; update_rect->w = abs(ox - x) + RADIUS * 2; update_rect->h = abs(oy - y) + RADIUS * 2; api->playsound(tv_snd, (x * 255) / canvas->w, 255); } void tv_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { if (mode == MODE_FULLSCREEN) { int i; for (i=0; ih; i+=2) api->line(api, which, canvas, last, 0, i, canvas->w, i, 1, tv_do_tv); update_rect->w=canvas->w; update_rect->h=canvas->h; update_rect->x=update_rect->y=0; api->playsound(tv_snd, 128,255); } else { tv_drag(api, which, canvas, last, x, y, x, y, update_rect); } } void tv_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas) { } void tv_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas) { } int tv_modes(magic_api * api, int which) { return(MODE_FULLSCREEN | MODE_PAINT); }