/* * Copyright (c) 2005, Eric Crahen * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is furnished * to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef __ZTWAITABLE_H__ #define __ZTWAITABLE_H__ #include "zthread/Exceptions.h" namespace ZThread { /** * @class Waitable * * @author Eric Crahen * @date <2003-07-16T22:16:41-0400> * @version 2.3.0 * * The Waitable interface defines a common method of adding generic wait semantics * to a class. * * Waiting * * An object implementing the Waitable interface externalizes a mechanism for testing * some internal condition. Another object may wait()s for a Waitable object; * in doing so, it wait()s for that condition to become true by blocking the caller * while the condition is false. * * For example, a Condition is Waitable object that extends wait semantics * so that wait()ing means a thread is blocked until some external stimulus * specifically performs an operation on the Condition to make its internal condition true. * (serialization aside) * * A Barrier extends wait semantics so that wait()ing mean waiting for other * waiters, and may include automatically resetting the condition once a wait is complete. * * @see Condition * @see Barrier * @see Executor */ class Waitable { public: //! Destroy a Waitable object. virtual ~Waitable() {} /** * Waiting on an object will generally cause the calling thread to be blocked * for some indefinite period of time. The thread executing will not proceed * any further until the Waitable object releases it unless or an exception * is thrown. */ virtual void wait() = 0; /** * Waiting on an object will generally cause the calling thread to be blocked * for some indefinite period of time. The thread executing will not proceed * any further until the Waitable object releases it unless or an exception * is thrown. * * @param timeout maximum amount of time, in milliseconds, to spend waiting. * * @return * - true if the set of tasks being wait for complete before * timeout milliseconds elapse. * - false othewise. */ virtual bool wait(unsigned long timeout) = 0; }; /* Waitable */ } // namespace ZThread #endif // __ZTWAITABLE_H__