/* * Copyright (c) 2005, Eric Crahen * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is furnished * to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include "Debug.h" #include "RecursiveMutexImpl.h" #include "ThreadImpl.h" #include "zthread/Guard.h" #include #include #include namespace ZThread { /** * Create a new RecursiveMutexImpl * * @exception Initialization_Exception thrown if resources could not be * properly allocated */ RecursiveMutexImpl::RecursiveMutexImpl() : _owner(0), _count(0) { } /** * Destroy this RecursiveMutexImpl and release its resources */ RecursiveMutexImpl::~RecursiveMutexImpl() { #ifndef NDEBUG // It is an error to destroy a mutex that has not been released if(_owner != 0) { ZTDEBUG("** You are destroying a mutex which was never released. **\n"); assert(0); // Destroyed mutex while in use } if(_waiters.size() > 0) { ZTDEBUG("** You are destroying a mutex which is blocking %d threads. **\n", _waiters.size()); assert(0); // Destroyed mutex while in use } #endif } void RecursiveMutexImpl::acquire() { // Get the monitor for the current thread Monitor& m = ThreadImpl::current()->getMonitor(); Monitor::STATE state; Guard g1(_lock); // If there is an entry count and the current thread is // the owner, increment the count and continue. if(_owner == &m) _count++; else { // Acquire the lock if it is free and there are no waiting threads if(_owner == 0 && _waiters.empty()) { assert(_count == 0); _owner = &m; _count++; } else { // Otherwise, wait() _waiters.push_back(&m); m.acquire(); { Guard g2(g1); state = m.wait(); } m.release(); // Remove from waiter list, regarless of weather release() is called or // not. The monitor is sticky, so its possible a state 'stuck' from a // previous operation and will leave the wait() w/o release() having // been called. List::iterator i = std::find(_waiters.begin(), _waiters.end(), &m); if(i != _waiters.end()) _waiters.erase(i); // If awoke due to a notify(), take ownership. switch(state) { case Monitor::SIGNALED: assert(_owner == 0); assert(_count == 0); _owner = &m; _count++; break; case Monitor::INTERRUPTED: throw Interrupted_Exception(); default: throw Synchronization_Exception(); } } } } bool RecursiveMutexImpl::tryAcquire(unsigned long timeout) { // Get the monitor for the current thread Monitor& m = ThreadImpl::current()->getMonitor(); Guard g1(_lock); // If there is an entry count and the current thread is // the owner, increment the count and continue. if(_owner == &m) _count++; else { // Acquire the lock if it is free and there are no waiting threads if(_owner == 0 && _waiters.empty()) { assert(_count == 0); _owner = &m; _count++; } else { // Otherwise, wait() _waiters.push_back(&m); Monitor::STATE state = Monitor::TIMEDOUT; // Don't bother waiting if the timeout is 0 if(timeout) { m.acquire(); { Guard g2(g1); state = m.wait(timeout); } m.release(); } // Remove from waiter list, regarless of weather release() is called or // not. The monitor is sticky, so its possible a state 'stuck' from a // previous operation and will leave the wait() w/o release() having // been called. List::iterator i = std::find(_waiters.begin(), _waiters.end(), &m); if(i != _waiters.end()) _waiters.erase(i); // If awoke due to a notify(), take ownership. switch(state) { case Monitor::SIGNALED: assert(_count == 0); assert(_owner == 0); _owner = &m; _count++; break; case Monitor::INTERRUPTED: throw Interrupted_Exception(); case Monitor::TIMEDOUT: return false; default: throw Synchronization_Exception(); } } } return true; } void RecursiveMutexImpl::release() { // Get the monitor for the current thread Monitor& m = ThreadImpl::current()->getMonitor(); Guard g1(_lock); // Make sure the operation is valid if(!(_owner == &m)) throw InvalidOp_Exception(); // Update the count, if it has reached 0, wake another waiter. if(--_count == 0) { _owner = 0; // Try to find a waiter with a backoff & retry scheme for(;;) { // Go through the list, attempt to notify() a waiter. for(List::iterator i = _waiters.begin(); i != _waiters.end();) { // Try the monitor lock, if it cant be locked skip to the next waiter Monitor* n = *i; if(n->tryAcquire()) { // If notify() is not sucessful, it is because the wait() has already // been ended (killed/interrupted/notify'd) bool woke = n->notify(); n->release(); // Once notify() succeeds, return if(woke) return; } else ++i; } if(_waiters.empty()) return; { // Backoff and try again Guard g2(g1); ThreadImpl::yield(); } } } } } // namespace ZThread