/* * Copyright (c) 2005, Eric Crahen * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is furnished * to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef __ZTSTATE_H__ #define __ZTSTATE_H__ namespace ZThread { /** * @class State * @author Eric Crahen * @date <2003-07-16T20:04:01-0400> * @version 2.2.1 * * Class to encapsulate the current state of the threads life-cycle. */ class State { public: //! Various states typedef enum { REFERENCE, IDLE, RUNNING, JOINED } STATE; /** * Create State with the given flag set. */ State(STATE initialState) : _state(initialState) {} /** * Test for the IDLE state. No task has yet run. */ bool isIdle() const { return _state == IDLE; } /** * Test for the JOINED state. A task has completed and * the thread is join()ed. * * @return bool */ bool isJoined() const { return _state == JOINED; } /** * Test for the RUNNING state. A task is in progress. * * @return bool */ bool isRunning() const { return _state == RUNNING; } /** * Test for the REFERENCE state. A task is in progress but not * under control of this library. * * @return bool */ bool isReference() const { return _state == REFERENCE; } /** * Transition to the IDLE state. * * @return bool true if successful */ bool setIdle() { if(_state != RUNNING) return false; _state = IDLE; return true; } /** * Transition to the RUNNING state. * * @return bool true if successful */ bool setRunning() { if(_state != IDLE) return false; _state = RUNNING; return true; } /** * Transition to the REFERENCE state. * * @return bool true if successful */ bool setReference() { if(_state != IDLE) return false; _state = REFERENCE; return true; } /** * Transition to the JOINED state. * * @return bool true if successful */ bool setJoined() { _state = JOINED; return true; } private: //! Current state STATE _state; }; }; #endif