/* * Copyright (c) 2005, Eric Crahen * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is furnished * to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef __ZTFASTRECURSIVELOCK_H__ #define __ZTFASTRECURSIVELOCK_H__ #include "../FastLock.h" #include "../ThreadOps.h" #include namespace ZThread { /** * @class FastRecursiveLock * * @author Eric Crahen * @date <2003-07-16T23:31:09-0400> * @version 2.2.8 * * This is a vanilla FastRecursiveLock implementation for a * system that doesn't provide recurisve locks. This implementation * is based on using a pair of mutexes, because of this, it performs * roughly the same as a spin lock would. */ class FastRecursiveLock : private NonCopyable { //! Lock for blocking FastLock _blockingLock; //! Serialize state FastLock _stateLock; //! Owner ThreadOps _owner; //! Count volatile unsigned int _count; public: inline FastRecursiveLock() : _owner(ThreadOps::INVALID), _count(0) { } inline ~FastRecursiveLock() { assert(_owner == ThreadOps::INVALID); assert(_count == 0); } void acquire() { ThreadOps self(ThreadOps::self()); // Try to lock the blocking mutex first bool wasLocked = _blockingLock.tryAcquire(); if(!wasLocked) { // Otherwise, grab the lock for the state _stateLock.acquire(); wasLocked = (_owner == self); if(wasLocked) _count++; _stateLock.release(); if(wasLocked) return; // Try to be cooperative ThreadOps::yield(); _blockingLock.acquire(); } // Serialze access to the state _stateLock.acquire(); // Take ownership assert(_owner == ThreadOps::INVALID || _owner == self); _owner = self; _count++; _stateLock.release(); } bool tryAcquire(unsigned long timeout = 0) { ThreadOps self(ThreadOps::self()); // Try to lock the blocking mutex first bool wasLocked = _blockingLock.tryAcquire(); if(!wasLocked) { // Otherwise, grab the lock for the state _stateLock.acquire(); wasLocked = (_owner == self); if(wasLocked) _count++; _stateLock.release(); return wasLocked; } // Serialze access to the state _stateLock.acquire(); // Take ownership assert(_owner == ThreadOps::INVALID || _owner == self); _owner = self; _count++; _stateLock.release(); return true; } void release() { // Assume that release is only used by the owning thread, as it // should be. assert(_count != 0); assert(_owner == ThreadOps::self()); _stateLock.acquire(); // If the lock was owned and the count has reached 0, give up // ownership and release the blocking lock if(--_count == 0) { _owner = ThreadOps::INVALID; _blockingLock.release(); } _stateLock.release(); } }; /* FastRecursiveLock */ } // namespace ZThread #endif