/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _PROPERTY_BOX_H_ #define _PROPERTY_BOX_H_ #include "base/PropertyContainer.h" #include #include class QLayout; class QWidget; class QGridLayout; class QVBoxLayout; class QLabel; class LEDButton; class PropertyBox : public QFrame { Q_OBJECT public: PropertyBox(PropertyContainer *); ~PropertyBox(); PropertyContainer *getContainer() { return m_container; } signals: void changePlayGainDial(int); void changePlayPanDial(int); void showLayer(bool); void contextHelpChanged(const QString &); public slots: void propertyContainerPropertyChanged(PropertyContainer *); void propertyContainerPropertyRangeChanged(PropertyContainer *); void pluginConfigurationChanged(QString); void layerVisibilityChanged(bool); protected slots: void propertyControllerChanged(int); void propertyControllerChanged(bool); void playAudibleChanged(bool); void playAudibleButtonChanged(bool); void playGainChanged(float); void playGainDialChanged(int); void playPanChanged(float); void playPanDialChanged(int); void populateViewPlayFrame(); void unitDatabaseChanged(); void colourDatabaseChanged(); void editPlugin(); void mouseEnteredWidget(); void mouseLeftWidget(); protected: void updatePropertyEditor(PropertyContainer::PropertyName, bool rangeChanged = false); void updateContextHelp(QObject *o); void addNewColour(); QLabel *m_nameWidget; QWidget *m_mainWidget; QGridLayout *m_layout; PropertyContainer *m_container; QFrame *m_viewPlayFrame; QVBoxLayout *m_mainBox; LEDButton *m_showButton; LEDButton *m_playButton; std::map m_groupLayouts; std::map m_propertyControllers; }; #endif