/* * $Id: AUD_OpenALDevice.h 25643 2010-01-01 05:09:30Z nexyon $ * * ***** BEGIN LGPL LICENSE BLOCK ***** * * Copyright 2009 Jörg Hermann Müller * * This file is part of AudaSpace. * * AudaSpace is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * AudaSpace is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with AudaSpace. If not, see . * * ***** END LGPL LICENSE BLOCK ***** */ #ifndef AUD_OPENALDEVICE #define AUD_OPENALDEVICE #include "AUD_IDevice.h" #include "AUD_I3DDevice.h" struct AUD_OpenALHandle; struct AUD_OpenALBufferedFactory; class AUD_ConverterFactory; #include #include #include #include /** * This device plays through OpenAL. */ class AUD_OpenALDevice : public AUD_IDevice, public AUD_I3DDevice { private: /** * The OpenAL device handle. */ ALCdevice* m_device; /** * The OpenAL context. */ ALCcontext* m_context; /** * The specification of the device. */ AUD_DeviceSpecs m_specs; /** * Whether the device has the AL_EXT_MCFORMATS extension. */ bool m_useMC; /** * The converter factory for readers with wrong input format. */ AUD_ConverterFactory* m_converter; /** * The list of sounds that are currently playing. */ std::list* m_playingSounds; /** * The list of sounds that are currently paused. */ std::list* m_pausedSounds; /** * The list of buffered factories. */ std::list* m_bufferedFactories; /** * The mutex for locking. */ pthread_mutex_t m_mutex; /** * The streaming thread. */ pthread_t m_thread; /** * The condition for streaming thread wakeup. */ bool m_playing; /** * Buffer size. */ int m_buffersize; /** * Starts the streaming thread. */ void start(); /** * Checks if a handle is valid. * \param handle The handle to check. * \return Whether the handle is valid. */ bool isValid(AUD_Handle* handle); /** * Gets the format according to the specs. * \param format The variable to put the format into. * \param specs The specs to read the channel count from. * \return Whether the format is valid or not. */ bool getFormat(ALenum &format, AUD_Specs specs); public: /** * Opens the OpenAL audio device for playback. * \param specs The wanted audio specification. * \param buffersize The size of the internal buffer. * \note The specification really used for opening the device may differ. * \note The buffersize will be multiplicated by three for this device. * \exception AUD_Exception Thrown if the audio device cannot be opened. */ AUD_OpenALDevice(AUD_DeviceSpecs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE); /** * Streaming thread main function. */ void updateStreams(); virtual ~AUD_OpenALDevice(); virtual AUD_DeviceSpecs getSpecs(); virtual AUD_Handle* play(AUD_IFactory* factory, bool keep = false); virtual bool pause(AUD_Handle* handle); virtual bool resume(AUD_Handle* handle); virtual bool stop(AUD_Handle* handle); virtual bool setKeep(AUD_Handle* handle, bool keep); virtual bool sendMessage(AUD_Handle* handle, AUD_Message &message); virtual bool seek(AUD_Handle* handle, float position); virtual float getPosition(AUD_Handle* handle); virtual AUD_Status getStatus(AUD_Handle* handle); virtual void lock(); virtual void unlock(); virtual bool checkCapability(int capability); virtual bool setCapability(int capability, void *value); virtual bool getCapability(int capability, void *value); virtual AUD_Handle* play3D(AUD_IFactory* factory, bool keep = false); virtual bool updateListener(AUD_3DData &data); virtual bool setSetting(AUD_3DSetting setting, float value); virtual float getSetting(AUD_3DSetting setting); virtual bool updateSource(AUD_Handle* handle, AUD_3DData &data); virtual bool setSourceSetting(AUD_Handle* handle, AUD_3DSourceSetting setting, float value); virtual float getSourceSetting(AUD_Handle* handle, AUD_3DSourceSetting setting); }; #endif //AUD_OPENALDEVICE