/** * $Id: main.cpp 28254 2010-04-18 10:28:37Z campbellbarton $ * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "BSP_GhostTest3D.h" #include "BSP_TMesh.h" #include "MEM_SmartPtr.h" #include "BSP_PlyLoader.h" #include using namespace std; #if 1 MEM_SmartPtr NewTestMesh( int x, int y, MT_Scalar fx, MT_Scalar fy, MT_Scalar ampx, MT_Scalar ampy, MT_Scalar sx, MT_Scalar sy ) { MEM_SmartPtr output = new BSP_TMesh; std::vector &verts = output->VertexSet(); int i,j; MT_Scalar x_scale = fx*MT_PI/x; MT_Scalar y_scale = fy*MT_PI/y; MT_Scalar fsx = sx/x; MT_Scalar fsy = sy/y; for (j = 0; j < y; j++) { for (i = 0; i < x; i++) { float z = ampx*sin(x_scale * i) + ampy*sin(y_scale * j); MT_Vector3 val(i*fsx - sx/2,j*fsy - sy/2,z); BSP_TVertex chuff; chuff.m_pos = val; verts.push_back(chuff); } } int poly[4]; for (j = 0; j < (y-1); j++) { for (i = 0; i < (x-1); i++) { poly[0] = j*x + i; poly[1] = poly[0] + 1; poly[2] = poly[1] + y; poly[3] = poly[2] -1; output->AddFace(poly,4); } } output->m_min = MT_Vector3(-sx/2,-sy/2,-ampx -ampy); output->m_max = MT_Vector3(sx/2,sy/2,ampx + ampy); return output; } #endif int main() { MT_Vector3 min,max; MT_Vector3 min2,max2; #if 1 MEM_SmartPtr mesh1 = BSP_PlyLoader::NewMeshFromFile("bsp_cube.ply",min,max); MEM_SmartPtr mesh2 = BSP_PlyLoader::NewMeshFromFile("bsp_cube.ply",min2,max2); mesh1->m_min = min; mesh1->m_max = max; mesh2->m_min = min2; mesh1->m_max = max2; #else MEM_SmartPtr mesh1 = NewTestMesh(10,10,2,2,4,4,20,20); MEM_SmartPtr mesh2 = NewTestMesh(10,10,2,2,4,4,20,20); #endif if (!mesh1) { cout << "could not load mesh!"; return 0; } // MEM_SmartPtr mesh2 = new BSP_TMesh(mesh1.Ref()); BSP_GhostTestApp3D app; cout << "Mesh polygons :" << mesh1->FaceSet().size() << "\n"; cout << "Mesh vertices :" << mesh1->VertexSet().size() << "\n"; app.SetMesh(mesh1); app.SetMesh(mesh2); app.InitApp(); app.Run(); return 0; }