/** * $Id: MT_Transform.h 26841 2010-02-12 13:34:04Z campbellbarton $ * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /* MoTo - 3D Motion Toolkit Copyright (C) 2000 Gino van den Bergen This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef MT_TRANSFORM_H #define MT_TRANSFORM_H #include "MT_Point3.h" #include "MT_Matrix3x3.h" class MT_Transform { public: MT_Transform() {} MT_Transform(const float *m) { setValue(m); } MT_Transform(const double *m) { setValue(m); } MT_Transform(const MT_Point3& p, const MT_Quaternion& q) : m_type(IDENTITY) { setOrigin(p); setRotation(q); } MT_Transform(const MT_Point3& p, const MT_Matrix3x3& m) : m_type(IDENTITY) { setOrigin(p); setBasis(m); } static MT_Transform Identity() { MT_Transform t; t.setIdentity(); return t; } MT_Point3 operator()(const MT_Point3& p) const { return MT_Point3(MT_dot(m_basis[0], p) + m_origin[0], MT_dot(m_basis[1], p) + m_origin[1], MT_dot(m_basis[2], p) + m_origin[2]); } MT_Vector3 operator()(const MT_Vector3& p) const { return MT_Vector3(MT_dot(m_basis[0], p) + m_origin[0], MT_dot(m_basis[1], p) + m_origin[1], MT_dot(m_basis[2], p) + m_origin[2]); } MT_Point3 operator*(const MT_Point3& p) const { return (*this)(p); } MT_Vector3 operator*(const MT_Vector3& p) const { return (*this)(p); } MT_Matrix3x3& getBasis() { return m_basis; } const MT_Matrix3x3& getBasis() const { return m_basis; } MT_Point3& getOrigin() { return m_origin; } const MT_Point3& getOrigin() const { return m_origin; } MT_Quaternion getRotation() const { return m_basis.getRotation(); } void setValue(const float *m); void setValue(const double *m); void setOrigin(const MT_Point3& origin) { m_origin = origin; m_type |= TRANSLATION; } void setBasis(const MT_Matrix3x3& basis) { m_basis = basis; m_type |= LINEAR; } void setRotation(const MT_Quaternion& q) { m_basis.setRotation(q); m_type &= ~SCALING; m_type |= ROTATION; } void getValue(float *m) const; void getValue(double *m) const; void setIdentity(); MT_Transform& operator*=(const MT_Transform& t); /** * Translate the origin of the transform according to the vector. * @param v The vector to translate over. The vector is specified * in the coordinate system of the transform itself. */ void translate(const MT_Vector3& v); void rotate(const MT_Quaternion& q); void scale(MT_Scalar x, MT_Scalar y, MT_Scalar z); void invert(const MT_Transform& t); void mult(const MT_Transform& t1, const MT_Transform& t2); void multInverseLeft(const MT_Transform& t1, const MT_Transform& t2); private: enum { IDENTITY = 0x00, TRANSLATION = 0x01, ROTATION = 0x02, RIGID = TRANSLATION | ROTATION, SCALING = 0x04, LINEAR = ROTATION | SCALING, AFFINE = TRANSLATION | LINEAR }; MT_Transform(const MT_Matrix3x3& basis, const MT_Point3& origin, unsigned int type) { setValue(basis, origin, type); } void setValue(const MT_Matrix3x3& basis, const MT_Point3& origin, unsigned int type) { m_basis = basis; m_origin = origin; m_type = type; } friend MT_Transform operator*(const MT_Transform& t1, const MT_Transform& t2); MT_Matrix3x3 m_basis; MT_Point3 m_origin; unsigned int m_type; }; inline MT_Transform operator*(const MT_Transform& t1, const MT_Transform& t2) { return MT_Transform(t1.m_basis * t2.m_basis, t1(t2.m_origin), t1.m_type | t2.m_type); } #endif