////////////////////////////////////////////////////////////////////// // This file is part of Wavelet Turbulence. // // Wavelet Turbulence is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Wavelet Turbulence is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Wavelet Turbulence. If not, see . // // Copyright 2008 Theodore Kim and Nils Thuerey // ////////////////////////////////////////////////////////////////////// #include #include "FLUID_3D.h" using namespace std; ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// int main(int argc, char *argv[]) { cout << "=========================================================================" << endl; cout << " Wavelet Turbulence simulator " << endl; cout << "=========================================================================" << endl; cout << " This code is Copyright 2008 Theodore Kim and Nils Thuerey and released" << endl; cout << " under the GNU public license. For more information see:" << endl << endl; cout << " http://www.cs.cornell.edu/~tedkim/WTURB" << endl; cout << "=========================================================================" << endl; int xRes = 48; int yRes = 64; int zRes = 48; int amplify = 4; int totalCells = xRes * yRes * zRes; int amplifiedCells = totalCells * amplify * amplify * amplify; // print out memory requirements long long int coarseSize = sizeof(float) * totalCells * 22 + sizeof(unsigned char) * totalCells; long long int fineSize = sizeof(float) * amplifiedCells * 7 + // big grids sizeof(float) * totalCells * 8 + // small grids sizeof(float) * 128 * 128 * 128; // noise tile long long int totalMB = (coarseSize + fineSize) / 1048576; cout << " Current coarse resolution: " << xRes << " x " << yRes << " x " << zRes << endl; cout << " Current amplified resolution: " << xRes * amplify << " x " << yRes * amplify << " x " << zRes * amplify << endl; cout << " At least " << totalMB << " MB of RAM needed " << endl; cout << "=========================================================================" << endl; cout.flush(); // create output directories system("mkdir original.preview"); system("mkdir amplified.preview"); system("mkdir pbrt"); FLUID_3D fluid(xRes, yRes, zRes, amplify); for (int x = 0; x < 300; x++) { fluid.addSmokeColumn(); fluid.step(); } return EXIT_SUCCESS; }