# 3D NAVIGATION TOOLBAR v1.2 - 3Dview Addon - Blender 2.5x # # THIS SCRIPT IS LICENSED UNDER GPL, # please read the license block. # # ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ##### END GPL LICENSE BLOCK ##### bl_addon_info = { "name": "3D Navigation", "author": "Demohero, uriel", "version": (1, 2), "blender": (2, 5, 4), "api": 31965, "location": "View3D > Toolbar", "description": "Navigate the Camera & 3d Views", "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\ "Scripts/3D_interaction/3D_Navigation", "tracker_url": "http://projects.blender.org/tracker/index.php?"\ "func=detail&aid=23530&group_id=153&atid=468", "category": "3D View"} # import the basic library import bpy # main class of this toolbar class VIEW3D_PT_3dnavigationPanel(bpy.types.Panel): bl_space_type = "VIEW_3D" bl_region_type = "TOOLS" bl_label = "3D Views " def draw(self, context): layout = self.layout view = context.space_data # Triple boutons col = layout.column(align=True) row = col.row() row.operator("view3d.viewnumpad", text="View Camera", icon='CAMERA_DATA').type='CAMERA' row = col.row() row.operator("view3d.localview", text="View Global/Local") row = col.row() row.operator("view3d.view_persportho", text="View Persp/Ortho") # group of 6 buttons col = layout.column(align=True) col.label(text="Align view from:") row = col.row() row.operator("view3d.viewnumpad", text="Front").type='FRONT' row.operator("view3d.viewnumpad", text="Back").type='BACK' row = col.row() row.operator("view3d.viewnumpad", text="Left").type='LEFT' row.operator("view3d.viewnumpad", text="Right").type='RIGHT' row = col.row() row.operator("view3d.viewnumpad", text="Top").type='TOP' row.operator("view3d.viewnumpad", text="Bottom").type='BOTTOM' row = col.row() # group of 2 buttons col = layout.column(align=True) col.label(text="View to Object:") col.prop(view, "lock_object", text="") row = col.row() row.operator("view3d.view_selected", text="View to Selected") col = layout.column(align=True) col.label(text="Cursor:") row = col.row() row.operator("view3d.snap_cursor_to_center", text="Center") row.operator("view3d.view_center_cursor", text="View") row = col.row() row.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected") # register the class def register(): pass def unregister(): pass if __name__ == "__main__": register()