# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from mathutils import Vector # TODO, have these in a more general module from rna_prop_ui import rna_idprop_ui_prop_get SPECIAL_TYPES = "root", LAYER_TYPES = "main", "extra", "ik", "fk" ORG_LAYERS = [n == 31 for n in range(0, 32)] MCH_LAYERS = [n == 30 for n in range(0, 32)] DEF_LAYERS = [n == 29 for n in range(0, 32)] ROOT_LAYERS = [n == 28 for n in range(0, 32)] ORG_PREFIX = "ORG-" MCH_PREFIX = "MCH-" DEF_PREFIX = "DEF-" WGT_PREFIX = "WGT-" class RigifyError(Exception): """Exception raised for errors in the metarig. """ def __init__(self, message): self.message = message def __str__(self): return repr(self.message) def submodule_func_from_type(bone_type): type_pair = bone_type.split(".") # 'leg.ik' will look for an ik function in the leg module # 'leg' will look up leg.main if len(type_pair) == 1: type_pair = type_pair[0], "main" type_name, func_name = type_pair # from rigify import leg try: submod = __import__(name="%s.%s" % (__package__, type_name), fromlist=[type_name]) except ImportError: raise RigifyError("python module for type '%s' not found" % type_name) reload(submod) return type_name, submod, getattr(submod, func_name) def get_submodule_types(): import os submodules = [] files = os.listdir(os.path.dirname(__file__)) for f in files: if not f.startswith("_") and f.endswith(".py"): submodules.append(f[:-3]) return sorted(submodules) def get_bone_type_options(pbone, type_name): options = {} bone_name = pbone.name for key, value in pbone.items(): key_pair = key.rsplit(".") # get all bone properties """" if key_pair[0] == type_name: if len(key_pair) != 2: raise RigifyError("option error for bone '%s', property name was not a pair '%s'" % (bone_name, key_pair)) options[key_pair[1]] = value """ options[key] = value return options def get_layer_dict(options): ''' Extracts layer info from a bone options dict defaulting to the layer index if not set. ''' layer_default = [False] * 32 result = {} for i, layer_type in enumerate(LAYER_TYPES): # no matter if its not defined layer_index = options.get("layer_" + layer_type, i + 2) layer = layer_default[:] layer[layer_index-1] = True result[layer_type] = layer return result def validate_rig(context, obj): ''' Makes no changes only runs the metarig definitions and reports errors ''' type_found = False for pbone in obj.pose.bones: bone_name = pbone.name bone_type = pbone.get("type", "") if bone_type: bone_type_list = [bt for bt in bone_type.replace(",", " ").split()] else: bone_type_list = [] for bone_type in bone_type_list: if bone_type.split(".")[0] in SPECIAL_TYPES: continue type_name, submod, type_func = submodule_func_from_type(bone_type) reload(submod) submod.metarig_definition(obj, bone_name) type_found = True get_bone_type_options(pbone, bone_type) # missing, - check for duplicate root bone. if not type_found: raise RigifyError("This rig has no 'type' properties defined on any pose bones, nothing to do") def generate_rig(context, obj_orig, prefix="ORG-", META_DEF=True): ''' Main function for generating ''' from collections import OrderedDict import rigify_utils reload(rigify_utils) print("Begin...") # Not needed but catches any errors before duplicating validate_rig(context, obj_orig) global_undo = context.user_preferences.edit.global_undo context.user_preferences.edit.global_undo = False mode_orig = context.mode rest_backup = obj_orig.data.pose_position obj_orig.data.pose_position = 'REST' bpy.ops.object.mode_set(mode='OBJECT') scene = context.scene # Check if the generated rig already exists, so we can # regenerate in the same object. If not, create a new # object to generate the rig in. print("Fetch rig.") try: name = obj_orig["rig_object_name"] except KeyError: name = "rig" try: obj = scene.objects[name] except KeyError: obj = bpy.data.objects.new(name, bpy.data.armatures.new(name)) scene.objects.link(obj) obj.data.pose_position = 'POSE' # Get rid of anim data in case the rig already existed print("Clear rig animation data.") obj.animation_data_clear() # Select generated rig object obj_orig.select = False obj.select = True scene.objects.active = obj # Remove all bones from the generated rig armature. bpy.ops.object.mode_set(mode='EDIT') for bone in obj.data.edit_bones: obj.data.edit_bones.remove(bone) bpy.ops.object.mode_set(mode='OBJECT') # Create temporary duplicates for merging temp_rig_1 = obj_orig.copy() temp_rig_1.data = obj_orig.data.copy() scene.objects.link(temp_rig_1) temp_rig_2 = obj_orig.copy() temp_rig_2.data = obj.data scene.objects.link(temp_rig_2) # Select the temp rigs for merging for objt in scene.objects: objt.select = False # deselect all objects temp_rig_1.select = True temp_rig_2.select = True scene.objects.active = temp_rig_2 # Merge the temporary rigs bpy.ops.object.join(context) # Delete the second temp rig bpy.ops.object.delete() # Select the generated rig for objt in scene.objects: objt.select = False # deselect all objects obj.select = True scene.objects.active = obj # Copy over the pose_bone properties for bone in obj_orig.pose.bones: bone_gen = obj.pose.bones[bone.name] # Rotation mode and transform locks bone_gen.rotation_mode = bone.rotation_mode bone_gen.lock_rotation = tuple(bone.lock_rotation) bone_gen.lock_rotation_w = bone.lock_rotation_w bone_gen.lock_rotations_4d = bone.lock_rotations_4d bone_gen.lock_location = tuple(bone.lock_location) bone_gen.lock_scale = tuple(bone.lock_scale) # Custom properties for prop in bone.keys(): bone_gen[prop] = bone[prop] # Copy over bone properties for bone in obj_orig.data.bones: bone_gen = obj.data.bones[bone.name] # B-bone stuff bone_gen.bbone_segments = bone.bbone_segments bone_gen.bbone_in = bone.bbone_in bone_gen.bbone_out = bone.bbone_out # Create proxy deformation rig # TODO: remove this if META_DEF: obj_def = obj_orig.copy() obj_def.data = obj_orig.data.copy() scene.objects.link(obj_def) scene.update() print("On to the real work.") arm = obj.data # prepend the ORG prefix to the bones, and create the base_names mapping base_names = {} bpy.ops.object.mode_set(mode='EDIT') for bone in arm.edit_bones: bone_name = bone.name bone.name = ORG_PREFIX + bone_name base_names[bone.name] = bone_name # create root_bone bpy.ops.object.mode_set(mode='EDIT') edit_bone = obj.data.edit_bones.new("root") root_bone = edit_bone.name edit_bone.head = (0.0, 0.0, 0.0) edit_bone.tail = (0.0, 1.0, 0.0) edit_bone.roll = 0.0 edit_bone.layer = ROOT_LAYERS bpy.ops.object.mode_set(mode='OBJECT') # key: bone name # value: {type:definition, ...} # where type is the submodule name - leg, arm etc # and definition is a list of bone names bone_definitions = {} # key: bone name # value: [functions, ...] # each function is from the module. eg leg.ik, arm.main bone_typeinfos = {} # key: bone name # value: [new_bone_name, ...] # where each bone with a 'type' stores a list of bones that it created # ...needed so we can override the root parent bone_genesis = {} # inspect all bones and assign their definitions before modifying for pbone in obj.pose.bones: bone_name = pbone.name bone_type = pbone.get("type", "") if bone_type: bone_type_list = [bt for bt in bone_type.replace(",", " ").split()] # not essential but means running autorig again wont do anything del pbone["type"] else: bone_type_list = [] for bone_type in bone_type_list: type_name, submod, type_func = submodule_func_from_type(bone_type) reload(submod) bone_def_dict = bone_definitions.setdefault(bone_name, {}) # Only calculate bone definitions once if type_name not in bone_def_dict: bone_def_dict[type_name] = submod.metarig_definition(obj, bone_name) bone_typeinfo = bone_typeinfos.setdefault(bone_name, []) bone_typeinfo.append((type_name, type_func)) # sort bones, not needed but gives more pradictable execution which may be useful in rare cases bones_sorted = obj.pose.bones.values() bones_sorted.sort(key=lambda pbone: pbone.name) # first sort by names bones_sorted.sort(key=lambda pbone: len(pbone.parent_recursive)) # parents before children # now we have all the info about bones we can start operating on them # for pbone in obj.pose.bones: for pbone in bones_sorted: bone_name = pbone.name print(bone_name) if bone_name not in bone_typeinfos: continue bone_def_dict = bone_definitions[bone_name] # Only blend results from the same submodule, eg. # leg.ik and arm.fk could not be blended. results = OrderedDict() bone_names_pre = {bone.name for bone in arm.bones} for type_name, type_func in bone_typeinfos[bone_name]: print(" " + type_name) # this bones definition of the current typeinfo definition = bone_def_dict[type_name] options = get_bone_type_options(pbone, type_name) bpy.ops.object.mode_set(mode='EDIT') ret = type_func(obj, definition, base_names, options) bpy.ops.object.mode_set(mode='OBJECT') if ret: result_submod = results.setdefault(type_name, []) if result_submod and len(result_submod[-1]) != len(ret): raise RigifyError("bone lists not compatible: %s, %s" % (result_submod[-1], ret)) result_submod.append(ret) for result_submod in results.values(): # blend 2 chains definition = bone_def_dict[type_name] if len(result_submod) == 2: blend_bone_list(obj, definition, result_submod[0], result_submod[1], target_bone=bone_name) bone_names_post = {bone.name for bone in arm.bones} # Store which bones were created from this one bone_genesis[bone_name] = list(bone_names_post - bone_names_pre) # need a reverse lookup on bone_genesis so as to know immediately # where a bone comes from bone_genesis_reverse = {} ''' for bone_name, bone_children in bone_genesis.items(): for bone_child_name in bone_children: bone_genesis_reverse[bone_child_name] = bone_name ''' if root_bone: # assign all new parentless bones to this bpy.ops.object.mode_set(mode='EDIT') root_ebone = arm.edit_bones[root_bone] for ebone in arm.edit_bones: bone_name = ebone.name if ebone.parent is None: ebone.parent = root_ebone ''' if ebone.parent is None and bone_name not in base_names: # check for override bone_creator = bone_genesis_reverse[bone_name] pbone_creator = obj.pose.bones[bone_creator] root_bone_override = pbone_creator.get("root", "") if root_bone_override: root_ebone_tmp = arm.edit_bones[root_bone_override] else: root_ebone_tmp = root_ebone ebone.connected = False ebone.parent = root_ebone_tmp ''' bpy.ops.object.mode_set(mode='OBJECT') if META_DEF: # for pbone in obj_def.pose.bones: for bone_name, bone_name_new in base_names.items(): #pbone_from = bone_name pbone = obj_def.pose.bones[bone_name_new] con = pbone.constraints.new('COPY_ROTATION') con.target = obj con.subtarget = bone_name if not pbone.bone.connected: con = pbone.constraints.new('COPY_LOCATION') con.target = obj con.subtarget = bone_name # would be 'REST' from when copied obj_def.data.pose_position = 'POSE' # todo - make a more generic system? layer_tot = [False] * 32 layer_last = layer_tot[:] layer_last[31] = True layer_second_last = layer_tot[:] layer_second_last[30] = True for bone_name, bone in arm.bones.items(): bone.deform = False # Non DEF bones shouldn't deform if bone_name.startswith(ORG_PREFIX): bone.layer = ORG_LAYERS elif bone_name.startswith(MCH_PREFIX): # XXX fixme bone.layer = MCH_LAYERS elif bone_name.startswith(DEF_PREFIX): # XXX fixme bone.layer = DEF_LAYERS bone.deform = True else: # Assign bone appearance if there is a widget for it obj.pose.bones[bone_name].custom_shape = context.scene.objects.get(WGT_PREFIX + bone_name) layer_tot[:] = [max(lay) for lay in zip(layer_tot, bone.layer)] # Only for demo'ing layer_show = [a and not (b or c or d) for a, b, c, d in zip(layer_tot, ORG_LAYERS, MCH_LAYERS, DEF_LAYERS)] arm.layer = layer_show # obj.hide = True obj.data.draw_axes = False bpy.ops.object.mode_set(mode=mode_orig) obj_orig.data.pose_position = rest_backup obj.data.pose_position = 'POSE' obj_orig.data.pose_position = 'POSE' context.user_preferences.edit.global_undo = global_undo print("Done.\n") return obj def generate_test(context, metarig_type="", GENERATE_FINAL=True): import os new_objects = [] scene = context.scene def create_empty_armature(name): armature = bpy.data.armatures.new(name) obj_new = bpy.data.objects.new(name, armature) scene.objects.link(obj_new) scene.objects.active = obj_new for obj in scene.objects: obj.select = False obj_new.select = True for module_name in get_submodule_types(): if (metarig_type and module_name != metarig_type): continue # XXX workaround!, problem with updating the pose matrix. if module_name == "delta": continue type_name, submodule, func = submodule_func_from_type(module_name) metarig_template = getattr(submodule, "metarig_template", None) if metarig_template: create_empty_armature("meta_" + module_name) # sets active metarig_template() obj = context.active_object obj.location = scene.cursor_location if GENERATE_FINAL: obj_new = generate_rig(context, obj) new_objects.append((obj, obj_new)) else: new_objects.append((obj, None)) else: print("note: rig type '%s' has no metarig_template(), can't test this" % module_name) return new_objects def generate_test_all(context, GRAPH=False): import rigify import rigify_utils import graphviz_export import os reload(rigify) reload(rigify_utils) reload(graphviz_export) new_objects = rigify.generate_test(context) if GRAPH: base_name = os.path.splitext(bpy.data.filepath)[0] for obj, obj_new in new_objects: for obj in (obj, obj_new): fn = base_name + "-" + bpy.utils.clean_name(obj.name) path_dot = fn + ".dot" path_png = fn + ".png" saved = graphviz_export.graph_armature(obj, path_dot, CONSTRAINTS=True, DRIVERS=True) #if saved: # os.system("dot -Tpng %s > %s; eog %s" % (path_dot, path_png, path_png)) i = 0 for obj, obj_new in new_objects: obj.data.drawtype = 'STICK' obj.location[1] += i obj_new.location[1] += i obj_new.select = False obj.select = True i += 4 if __name__ == "__main__": generate_rig(bpy.context, bpy.context.active_object)