/* * $Id: creator.c 30394 2010-07-15 20:02:53Z elubie $ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #if defined(__linux__) && defined(__GNUC__) #define _GNU_SOURCE #include #endif #define OSX_SSE_FPE (defined(__APPLE__) && (defined(__i386__) || defined(__x86_64__))) #if OSX_SSE_FPE #include #endif #include #include /* for setuid / getuid */ #ifdef __sgi #include #include #endif /* This little block needed for linking to Blender... */ #include "MEM_guardedalloc.h" #ifdef WIN32 #include "BLI_winstuff.h" #endif #include "BLI_args.h" #include "BLI_threads.h" #include "GEN_messaging.h" #include "DNA_ID.h" #include "DNA_scene_types.h" #include "BLI_blenlib.h" #include "BKE_utildefines.h" #include "BKE_blender.h" #include "BKE_context.h" #include "BKE_font.h" #include "BKE_global.h" #include "BKE_main.h" #include "BKE_material.h" #include "BKE_packedFile.h" #include "BKE_scene.h" #include "BKE_node.h" #include "BKE_report.h" #include "BKE_sound.h" #include "IMB_imbuf.h" // for IMB_init #ifndef DISABLE_PYTHON #include "BPY_extern.h" #endif #include "RE_pipeline.h" //XXX #include "playanim_ext.h" #include "ED_datafiles.h" #include "WM_api.h" #include "RNA_define.h" #include "GPU_draw.h" #include "GPU_extensions.h" /* for passing information between creator and gameengine */ #include "SYS_System.h" #include #ifdef __FreeBSD__ # include # include # include #endif #ifdef WITH_BINRELOC #include "binreloc.h" #endif // from buildinfo.c #ifdef BUILD_DATE extern char build_date[]; extern char build_time[]; extern char build_rev[]; extern char build_platform[]; extern char build_type[]; #endif /* Local Function prototypes */ static int print_help(int argc, char **argv, void *data); static int print_version(int argc, char **argv, void *data); /* for the callbacks: */ extern int pluginapi_force_ref(void); /* from blenpluginapi:pluginapi.c */ char bprogname[FILE_MAXDIR+FILE_MAXFILE]; /* from blenpluginapi:pluginapi.c */ char btempdir[FILE_MAXDIR+FILE_MAXFILE]; /* Initialise callbacks for the modules that need them */ static void setCallbacks(void); /* set breakpoints here when running in debug mode, useful to catch floating point errors */ #if defined(__sgi) || defined(__linux__) || defined(_WIN32) || OSX_SSE_FPE static void fpe_handler(int sig) { // printf("SIGFPE trapped\n"); } #endif /* handling ctrl-c event in console */ static void blender_esc(int sig) { static int count = 0; G.afbreek = 1; /* forces render loop to read queue, not sure if its needed */ if (sig == 2) { if (count) { printf("\nBlender killed\n"); exit(2); } printf("\nSent an internal break event. Press ^C again to kill Blender\n"); count++; } } /* buildinfo can have quotes */ #ifdef BUILD_DATE static void strip_quotes(char *str) { if(str[0] == '"') { int len= strlen(str) - 1; memmove(str, str+1, len); if(str[len-1] == '"') { str[len-1]= '\0'; } } } #endif static int print_version(int argc, char **argv, void *data) { #ifdef BUILD_DATE printf ("Blender %d.%02d (sub %d) Build\n", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION); printf ("\tbuild date: %s\n", build_date); printf ("\tbuild time: %s\n", build_time); printf ("\tbuild revision: %s\n", build_rev); printf ("\tbuild platform: %s\n", build_platform); printf ("\tbuild type: %s\n", build_type); #else printf ("Blender %d.%02d (sub %d) Build\n", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION); #endif exit(0); return 0; } static int print_help(int argc, char **argv, void *data) { bArgs *ba = (bArgs*)data; printf ("Blender %d.%02d (sub %d) Build\n", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION); printf ("Usage: blender [args ...] [file] [args ...]\n\n"); printf ("Render Options:\n"); BLI_argsPrintArgDoc(ba, "--background"); BLI_argsPrintArgDoc(ba, "--render-anim"); BLI_argsPrintArgDoc(ba, "--scene"); BLI_argsPrintArgDoc(ba, "--render-frame"); BLI_argsPrintArgDoc(ba, "--frame-start"); BLI_argsPrintArgDoc(ba, "--frame-end"); BLI_argsPrintArgDoc(ba, "--frame-jump"); BLI_argsPrintArgDoc(ba, "--render-output"); BLI_argsPrintArgDoc(ba, "--engine"); printf("\n"); printf ("Format Options:\n"); BLI_argsPrintArgDoc(ba, "--render-format"); BLI_argsPrintArgDoc(ba, "--use-extension"); BLI_argsPrintArgDoc(ba, "--threads"); printf("\n"); printf ("Animation Playback Options:\n"); BLI_argsPrintArgDoc(ba, "-a"); printf("\n"); printf ("Window Options:\n"); BLI_argsPrintArgDoc(ba, "--window-border"); BLI_argsPrintArgDoc(ba, "--window-borderless"); BLI_argsPrintArgDoc(ba, "--window-geometry"); printf("\n"); printf ("Game Engine Specific Options:\n"); BLI_argsPrintArgDoc(ba, "-g"); printf("\n"); printf ("Misc Options:\n"); BLI_argsPrintArgDoc(ba, "--debug"); BLI_argsPrintArgDoc(ba, "--debug-fpe"); printf("\n"); BLI_argsPrintArgDoc(ba, "-nojoystick"); BLI_argsPrintArgDoc(ba, "-noglsl"); BLI_argsPrintArgDoc(ba, "-noaudio"); BLI_argsPrintArgDoc(ba, "-setaudio"); printf("\n"); BLI_argsPrintArgDoc(ba, "--help"); printf("\n"); BLI_argsPrintArgDoc(ba, "--enable-autoexec"); BLI_argsPrintArgDoc(ba, "--disable-autoexec"); printf("\n"); BLI_argsPrintArgDoc(ba, "--python"); BLI_argsPrintArgDoc(ba, "--python-console"); #ifdef WIN32 BLI_argsPrintArgDoc(ba, "-R"); #endif BLI_argsPrintArgDoc(ba, "--version"); BLI_argsPrintArgDoc(ba, "--"); printf ("Other Options:\n"); BLI_argsPrintOtherDoc(ba); printf ("Argument Parsing:\n"); printf ("\targuments must be separated by white space. eg\n"); printf ("\t\t\"blender -ba test.blend\"\n"); printf ("\t...will ignore the 'a'\n"); printf ("\t\t\"blender -b test.blend -f8\"\n"); printf ("\t...will ignore 8 because there is no space between the -f and the frame value\n\n"); printf ("Argument Order:\n"); printf ("Arguments are executed in the order they are given. eg\n"); printf ("\t\t\"blender --background test.blend --render-frame 1 --render-output /tmp\"\n"); printf ("\t...will not render to /tmp because '--render-frame 1' renders before the output path is set\n"); printf ("\t\t\"blender --background --render-output /tmp test.blend --render-frame 1\"\n"); printf ("\t...will not render to /tmp because loading the blend file overwrites the render output that was set\n"); printf ("\t\t\"blender --background test.blend --render-output /tmp --render-frame 1\" works as expected.\n\n"); printf ("\nEnvironment Variables:\n"); printf (" $BLENDER_USER_CONFIG Directory for user configuration files.\n"); printf (" $BLENDER_SYSTEM_CONFIG Directory for system wide configuration files.\n"); printf (" $BLENDER_USER_SCRIPTS Directory for user scripts.\n"); printf (" $BLENDER_SYSTEM_SCRIPTS Directory for system wide scripts.\n"); printf (" $BLENDER_USER_DATAFILES Directory for user data files (icons, translations, ..).\n"); printf (" $BLENDER_SYSTEM_DATAFILES Directory for system wide data files.\n"); printf (" $BLENDER_SYSTEM_PYTHON Directory for system python libraries.\n"); #ifdef WIN32 printf (" $TEMP Store temporary files here.\n"); #else printf (" $TMP or $TMPDIR Store temporary files here.\n"); #endif #ifndef DISABLE_SDL printf (" $SDL_AUDIODRIVER LibSDL audio driver - alsa, esd, dma.\n"); #endif printf (" $PYTHONHOME Path to the python directory, eg. /usr/lib/python.\n\n"); exit(0); return 0; } double PIL_check_seconds_timer(void); /* XXX This was here to fix a crash when running python scripts * with -P that used the screen. * * static void main_init_screen( void ) { setscreen(G.curscreen); if(G.main->scene.first==0) { set_scene( add_scene("1") ); } }*/ static int end_arguments(int argc, char **argv, void *data) { return -1; } static int enable_python(int argc, char **argv, void *data) { G.f |= G_SCRIPT_AUTOEXEC; return 0; } static int disable_python(int argc, char **argv, void *data) { G.f &= ~G_SCRIPT_AUTOEXEC; return 0; } static int background_mode(int argc, char **argv, void *data) { G.background = 1; return 0; } static int debug_mode(int argc, char **argv, void *data) { G.f |= G_DEBUG; /* std output printf's */ printf ("Blender %d.%02d (sub %d) Build\n", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION); MEM_set_memory_debug(); #ifdef NAN_BUILDINFO printf("Build: %s %s %s %s\n", build_date, build_time, build_platform, build_type); #endif // NAN_BUILDINFO BLI_argsPrint(data); return 0; } static int set_fpe(int argc, char **argv, void *data) { #if defined(__sgi) || defined(__linux__) || defined(_WIN32) || OSX_SSE_FPE /* zealous but makes float issues a heck of a lot easier to find! * set breakpoints on fpe_handler */ signal(SIGFPE, fpe_handler); # if defined(__linux__) && defined(__GNUC__) feenableexcept(FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW ); # endif /* defined(__linux__) && defined(__GNUC__) */ # if OSX_SSE_FPE /* OSX uses SSE for floating point by default, so here * use SSE instructions to throw floating point exceptions */ _MM_SET_EXCEPTION_MASK(_MM_MASK_MASK &~ (_MM_MASK_OVERFLOW|_MM_MASK_INVALID|_MM_MASK_DIV_ZERO)); # endif /* OSX_SSE_FPE */ # if defined(_WIN32) && defined(_MSC_VER) _controlfp_s(NULL, 0, _MCW_EM); /* enables all fp exceptions */ _controlfp_s(NULL, _EM_DENORMAL | _EM_UNDERFLOW | _EM_INEXACT, _MCW_EM); /* hide the ones we don't care about */ # endif /* _WIN32 && _MSC_VER */ #endif return 0; } static int playback_mode(int argc, char **argv, void *data) { /* not if -b was given first */ if (G.background == 0) { // XXX playanim(argc, argv); /* not the same argc and argv as before */ exit(0); } return -2; } static int prefsize(int argc, char **argv, void *data) { int stax, stay, sizx, sizy; if (argc < 5) { printf ("-p requires four arguments\n"); exit(1); } stax= atoi(argv[1]); stay= atoi(argv[2]); sizx= atoi(argv[3]); sizy= atoi(argv[4]); WM_setprefsize(stax, stay, sizx, sizy); return 4; } static int with_borders(int argc, char **argv, void *data) { /* with borders XXX OLD CRUFT!*/ return 0; } static int without_borders(int argc, char **argv, void *data) { /* borderless, win + linux XXX OLD CRUFT */ /* XXX, fixme mein, borderless on OSX */ return 0; } static int register_extension(int argc, char **argv, void *data) { #ifdef WIN32 char *path = BLI_argsArgv(data)[0]; RegisterBlendExtension(path); #endif return 0; } static int no_joystick(int argc, char **argv, void *data) { SYS_SystemHandle *syshandle = data; /** don't initialize joysticks if user doesn't want to use joysticks failed joystick initialization delays over 5 seconds, before game engine start */ SYS_WriteCommandLineInt(*syshandle, "nojoystick",1); if (G.f & G_DEBUG) printf("disabling nojoystick\n"); return 0; } static int no_glsl(int argc, char **argv, void *data) { GPU_extensions_disable(); return 0; } static int no_audio(int argc, char **argv, void *data) { sound_force_device(0); return 0; } static int set_audio(int argc, char **argv, void *data) { if (argc < 1) { printf("-setaudio require one argument\n"); exit(1); } sound_force_device(sound_define_from_str(argv[1])); return 1; } static int set_output(int argc, char **argv, void *data) { bContext *C = data; if (argc >= 1){ if (CTX_data_scene(C)) { Scene *scene= CTX_data_scene(C); BLI_strncpy(scene->r.pic, argv[1], FILE_MAXDIR); } else { printf("\nError: no blend loaded. cannot use '-o / --render-output'.\n"); } return 1; } else { printf("\nError: you must specify a path after '-o / --render-output'.\n"); return 0; } } static int set_engine(int argc, char **argv, void *data) { bContext *C = data; if (argc >= 1) { if (!strcmp(argv[1],"help")) { RenderEngineType *type = NULL; for( type = R_engines.first; type; type = type->next ) { printf("\t%s\n", type->idname); } exit(0); } else { if (CTX_data_scene(C)==NULL) { printf("\nError: no blend loaded. order the arguments so '-E / --engine ' is after a blend is loaded.\n"); } else { Scene *scene= CTX_data_scene(C); RenderData *rd = &scene->r; RenderEngineType *type = NULL; for( type = R_engines.first; type; type = type->next ) { if (!strcmp(argv[1],type->idname)) { BLI_strncpy(rd->engine, type->idname, sizeof(rd->engine)); } } } } return 1; } else { printf("\nEngine not specified.\n"); return 0; } } static int set_image_type(int argc, char **argv, void *data) { bContext *C = data; if (argc >= 1){ char *imtype = argv[1]; if (CTX_data_scene(C)==NULL) { printf("\nError: no blend loaded. order the arguments so '-F / --render-format' is after the blend is loaded.\n"); } else { Scene *scene= CTX_data_scene(C); if (!strcmp(imtype,"TGA")) scene->r.imtype = R_TARGA; else if (!strcmp(imtype,"IRIS")) scene->r.imtype = R_IRIS; #ifdef WITH_DDS else if (!strcmp(imtype,"DDS")) scene->r.imtype = R_DDS; #endif else if (!strcmp(imtype,"JPEG")) scene->r.imtype = R_JPEG90; else if (!strcmp(imtype,"IRIZ")) scene->r.imtype = R_IRIZ; else if (!strcmp(imtype,"RAWTGA")) scene->r.imtype = R_RAWTGA; else if (!strcmp(imtype,"AVIRAW")) scene->r.imtype = R_AVIRAW; else if (!strcmp(imtype,"AVIJPEG")) scene->r.imtype = R_AVIJPEG; else if (!strcmp(imtype,"PNG")) scene->r.imtype = R_PNG; else if (!strcmp(imtype,"AVICODEC")) scene->r.imtype = R_AVICODEC; else if (!strcmp(imtype,"QUICKTIME")) scene->r.imtype = R_QUICKTIME; else if (!strcmp(imtype,"BMP")) scene->r.imtype = R_BMP; else if (!strcmp(imtype,"HDR")) scene->r.imtype = R_RADHDR; #ifdef WITH_TIFF else if (!strcmp(imtype,"TIFF")) scene->r.imtype = R_TIFF; #endif #ifdef WITH_OPENEXR else if (!strcmp(imtype,"EXR")) scene->r.imtype = R_OPENEXR; else if (!strcmp(imtype,"MULTILAYER")) scene->r.imtype = R_MULTILAYER; #endif else if (!strcmp(imtype,"MPEG")) scene->r.imtype = R_FFMPEG; else if (!strcmp(imtype,"FRAMESERVER")) scene->r.imtype = R_FRAMESERVER; else if (!strcmp(imtype,"CINEON")) scene->r.imtype = R_CINEON; else if (!strcmp(imtype,"DPX")) scene->r.imtype = R_DPX; #if WITH_OPENJPEG else if (!strcmp(imtype,"JP2")) scene->r.imtype = R_JP2; #endif else printf("\nError: Format from '-F / --render-format' not known or not compiled in this release.\n"); } return 1; } else { printf("\nError: you must specify a format after '-F / --render-foramt'.\n"); return 0; } } static int set_threads(int argc, char **argv, void *data) { if (argc >= 1) { if(G.background) { RE_set_max_threads(atoi(argv[1])); } else { printf("Warning: threads can only be set in background mode\n"); } return 1; } else { printf("\nError: you must specify a number of threads between 0 and 8 '-t / --threads'.\n"); return 0; } } static int set_extension(int argc, char **argv, void *data) { bContext *C = data; if (argc >= 1) { if (CTX_data_scene(C)) { Scene *scene= CTX_data_scene(C); if (argv[1][0] == '0') { scene->r.scemode &= ~R_EXTENSION; } else if (argv[1][0] == '1') { scene->r.scemode |= R_EXTENSION; } else { printf("\nError: Use '-x 1 / -x 0' To set the extension option or '--use-extension'\n"); } } else { printf("\nError: no blend loaded. order the arguments so '-o ' is after '-x '.\n"); } return 1; } else { printf("\nError: you must specify a path after '- '.\n"); return 0; } } static int set_ge_parameters(int argc, char **argv, void *data) { SYS_SystemHandle syshandle = *(SYS_SystemHandle*)data; int a = 0; /** gameengine parameters are automaticly put into system -g [paramname = value] -g [boolparamname] example: -g novertexarrays -g maxvertexarraysize = 512 */ if(argc >= 1) { char* paramname = argv[a]; /* check for single value versus assignment */ if (a+1 < argc && (*(argv[a+1]) == '=')) { a++; if (a+1 < argc) { a++; /* assignment */ SYS_WriteCommandLineString(syshandle,paramname,argv[a]); } else { printf("error: argument assignment (%s) without value.\n",paramname); return 0; } /* name arg eaten */ } else { SYS_WriteCommandLineInt(syshandle,argv[a],1); /* doMipMap */ if (!strcmp(argv[a],"nomipmap")) { GPU_set_mipmap(0); //doMipMap = 0; } /* linearMipMap */ if (!strcmp(argv[a],"linearmipmap")) { GPU_set_linear_mipmap(1); //linearMipMap = 1; } } /* if (*(argv[a+1]) == '=') */ } return a; } static int render_frame(int argc, char **argv, void *data) { bContext *C = data; if (CTX_data_scene(C)) { Scene *scene= CTX_data_scene(C); if (argc > 1) { Render *re = RE_NewRender(scene->id.name); int frame; ReportList reports; switch(*argv[1]) { case '+': frame= scene->r.sfra + atoi(argv[1]+1); break; case '-': frame= (scene->r.efra - atoi(argv[1]+1)) + 1; break; default: frame= atoi(argv[1]); break; } BKE_reports_init(&reports, RPT_PRINT); frame = MIN2(MAXFRAME, MAX2(MINAFRAME, frame)); RE_BlenderAnim(re, scene, scene->lay, frame, frame, scene->r.frame_step, &reports); return 1; } else { printf("\nError: frame number must follow '-f / --render-frame'.\n"); return 0; } } else { printf("\nError: no blend loaded. cannot use '-f / --render-frame'.\n"); return 0; } } static int render_animation(int argc, char **argv, void *data) { bContext *C = data; if (CTX_data_scene(C)) { Scene *scene= CTX_data_scene(C); Render *re= RE_NewRender(scene->id.name); ReportList reports; BKE_reports_init(&reports, RPT_PRINT); RE_BlenderAnim(re, scene, scene->lay, scene->r.sfra, scene->r.efra, scene->r.frame_step, &reports); } else { printf("\nError: no blend loaded. cannot use '-a'.\n"); } return 0; } static int set_scene(int argc, char **argv, void *data) { if(argc > 1) { bContext *C= data; Scene *sce= set_scene_name(argv[1]); if(sce) { CTX_data_scene_set(C, sce); } return 1; } else { printf("\nError: Scene name must follow '-S / --scene'.\n"); return 0; } } static int set_start_frame(int argc, char **argv, void *data) { bContext *C = data; if (CTX_data_scene(C)) { Scene *scene= CTX_data_scene(C); if (argc > 1) { int frame = atoi(argv[1]); (scene->r.sfra) = CLAMPIS(frame, MINFRAME, MAXFRAME); return 1; } else { printf("\nError: frame number must follow '-s / --frame-start'.\n"); return 0; } } else { printf("\nError: no blend loaded. cannot use '-s / --frame-start'.\n"); return 0; } } static int set_end_frame(int argc, char **argv, void *data) { bContext *C = data; if (CTX_data_scene(C)) { Scene *scene= CTX_data_scene(C); if (argc > 1) { int frame = atoi(argv[1]); (scene->r.efra) = CLAMPIS(frame, MINFRAME, MAXFRAME); return 1; } else { printf("\nError: frame number must follow '-e / --frame-end'.\n"); return 0; } } else { printf("\nError: no blend loaded. cannot use '-e / --frame-end'.\n"); return 0; } } static int set_skip_frame(int argc, char **argv, void *data) { bContext *C = data; if (CTX_data_scene(C)) { Scene *scene= CTX_data_scene(C); if (argc > 1) { int frame = atoi(argv[1]); (scene->r.frame_step) = CLAMPIS(frame, 1, MAXFRAME); return 1; } else { printf("\nError: number of frames to step must follow '-j / --frame-jump'.\n"); return 0; } } else { printf("\nError: no blend loaded. cannot use '-j / --frame-jump'.\n"); return 0; } } /* macro for ugly context setup/reset */ #ifndef DISABLE_PYTHON #define BPY_CTX_SETUP(_cmd) \ { \ wmWindowManager *wm= CTX_wm_manager(C); \ wmWindow *prevwin= CTX_wm_window(C); \ Scene *prevscene= CTX_data_scene(C); \ if(wm->windows.first) { \ CTX_wm_window_set(C, wm->windows.first); \ _cmd; \ CTX_wm_window_set(C, prevwin); \ } \ else { \ fprintf(stderr, "Python script \"%s\" running with missing context data.\n", argv[1]); \ _cmd; \ } \ CTX_data_scene_set(C, prevscene); \ } \ #endif /* DISABLE_PYTHON */ static int run_python(int argc, char **argv, void *data) { #ifndef DISABLE_PYTHON bContext *C = data; /* workaround for scripts not getting a bpy.context.scene, causes internal errors elsewhere */ if (argc > 1) { /* Make the path absolute because its needed for relative linked blends to be found */ char filename[FILE_MAXDIR + FILE_MAXFILE]; BLI_strncpy(filename, argv[1], sizeof(filename)); BLI_path_cwd(filename); BPY_CTX_SETUP( BPY_run_python_script(C, filename, NULL, NULL) ) return 1; } else { printf("\nError: you must specify a Python script after '-P / --python'.\n"); return 0; } #else printf("This blender was built without python support\n"); return 0; #endif /* DISABLE_PYTHON */ } static int run_python_console(int argc, char **argv, void *data) { #ifndef DISABLE_PYTHON bContext *C = data; const char *expr= "__import__('code').interact()"; BPY_CTX_SETUP( BPY_eval_string(C, expr) ) return 0; #else printf("This blender was built without python support\n"); return 0; #endif /* DISABLE_PYTHON */ } static int load_file(int argc, char **argv, void *data) { bContext *C = data; /* Make the path absolute because its needed for relative linked blends to be found */ char filename[FILE_MAXDIR + FILE_MAXFILE]; BLI_strncpy(filename, argv[0], sizeof(filename)); BLI_path_cwd(filename); if (G.background) { int retval = BKE_read_file(C, filename, NULL, NULL); /*we successfully loaded a blend file, get sure that pointcache works */ if (retval!=0) { wmWindowManager *wm= CTX_wm_manager(C); CTX_wm_manager_set(C, NULL); /* remove wm to force check */ WM_check(C); G.relbase_valid = 1; if (CTX_wm_manager(C) == NULL) CTX_wm_manager_set(C, wm); /* reset wm */ } /* WM_read_file() runs normally but since we're in background mode do here */ #ifndef DISABLE_PYTHON /* run any texts that were loaded in and flagged as modules */ BPY_load_user_modules(C); #endif /* happens for the UI on file reading too (huh? (ton))*/ // XXX BKE_reset_undo(); // BKE_write_undo("original"); /* save current state */ } else { /* we are not running in background mode here, but start blender in UI mode with a file - this should do everything a 'load file' does */ WM_read_file(C, filename, NULL); } G.file_loaded = 1; return 0; } void setupArguments(bContext *C, bArgs *ba, SYS_SystemHandle *syshandle) { static char output_doc[] = "" "\n\tSet the render path and file name." "\n\tUse // at the start of the path to" "\n\t\trender relative to the blend file." "\n\tThe # characters are replaced by the frame number, and used to define zero padding." "\n\t\tani_##_test.png becomes ani_01_test.png" "\n\t\ttest-######.png becomes test-000001.png" "\n\t\tWhen the filename does not contain #, The suffix #### is added to the filename" "\n\tThe frame number will be added at the end of the filename." "\n\t\teg: blender -b foobar.blend -o //render_ -F PNG -x 1 -a" "\n\t\t//render_ becomes //render_####, writing frames as //render_0001.png//"; static char format_doc[] = "" "\n\tSet the render format, Valid options are..." "\n\t\tTGA IRIS JPEG MOVIE IRIZ RAWTGA" "\n\t\tAVIRAW AVIJPEG PNG BMP FRAMESERVER" "\n\t(formats that can be compiled into blender, not available on all systems)" "\n\t\tHDR TIFF EXR MULTILAYER MPEG AVICODEC QUICKTIME CINEON DPX DDS"; static char playback_doc[] = " " "\n\tPlayback , only operates this way when not running in background." "\n\t\t-p \tOpen with lower left corner at , " "\n\t\t-m\t\tRead from disk (Don't buffer)" "\n\t\t-f \t\tSpecify FPS to start with" "\n\t\t-j \tSet frame step to "; static char game_doc[] = "Game Engine specific options" "\n\t-g fixedtime\t\tRun on 50 hertz without dropping frames" "\n\t-g vertexarrays\tUse Vertex Arrays for rendering (usually faster)" "\n\t-g nomipmap\t\tNo Texture Mipmapping" "\n\t-g linearmipmap\tLinear Texture Mipmapping instead of Nearest (default)"; static char debug_doc[] = "\n\tTurn debugging on\n" "\n\t* Prints every operator call and their arguments" "\n\t* Disables mouse grab (to interact with a debugger in some cases)" "\n\t* Keeps python sys.stdin rather then setting it to None"; //BLI_argsAdd(ba, pass, short_arg, long_arg, doc, cb, C); /* end argument processing after -- */ BLI_argsAdd(ba, -1, "--", NULL, "\n\tEnds option processing, following arguments passed unchanged. Access via python's sys.argv", end_arguments, NULL); /* first pass: background mode, disable python and commands that exit after usage */ BLI_argsAdd(ba, 1, "-h", "--help", "\n\tPrint this help text and exit", print_help, ba); /* Windows only */ BLI_argsAdd(ba, 1, "/?", NULL, "\n\tPrint this help text and exit (windows only)", print_help, ba); BLI_argsAdd(ba, 1, "-v", "--version", "\n\tPrint Blender version and exit", print_version, NULL); BLI_argsAdd(ba, 1, "-y", "--enable-autoexec", "\n\tEnable automatic python script execution (default)", enable_python, NULL); BLI_argsAdd(ba, 1, "-Y", "--disable-autoexec", "\n\tDisable automatic python script execution (pydrivers, pyconstraints, pynodes)", disable_python, NULL); BLI_argsAdd(ba, 1, "-b", "--background", "\n\tLoad in background (often used for UI-less rendering)", background_mode, NULL); BLI_argsAdd(ba, 1, "-a", NULL, playback_doc, playback_mode, NULL); BLI_argsAdd(ba, 1, "-d", "--debug", debug_doc, debug_mode, ba); BLI_argsAdd(ba, 1, NULL, "--debug-fpe", "\n\tEnable floating point exceptions", set_fpe, NULL); /* second pass: custom window stuff */ BLI_argsAdd(ba, 2, "-p", "--window-geometry", " \n\tOpen with lower left corner at , and width and height as , ", prefsize, NULL); BLI_argsAdd(ba, 2, "-w", "--window-border", "\n\tForce opening with borders (default)", with_borders, NULL); BLI_argsAdd(ba, 2, "-W", "--window-borderless", "\n\tForce opening with without borders", without_borders, NULL); BLI_argsAdd(ba, 2, "-R", NULL, "\n\tRegister .blend extension (windows only)", register_extension, ba); /* third pass: disabling things and forcing settings */ BLI_argsAddCase(ba, 3, "-nojoystick", 1, NULL, 0, "\n\tDisable joystick support", no_joystick, syshandle); BLI_argsAddCase(ba, 3, "-noglsl", 1, NULL, 0, "\n\tDisable GLSL shading", no_glsl, NULL); BLI_argsAddCase(ba, 3, "-noaudio", 1, NULL, 0, "\n\tForce sound system to None", no_audio, NULL); BLI_argsAddCase(ba, 3, "-setaudio", 1, NULL, 0, "\n\tForce sound system to a specific device\n\tNULL SDL OPENAL JACK", set_audio, NULL); /* fourth pass: processing arguments */ BLI_argsAdd(ba, 4, "-g", NULL, game_doc, set_ge_parameters, syshandle); BLI_argsAdd(ba, 4, "-f", "--render-frame", "\n\tRender frame and save it.\n\t+ start frame relative, - end frame relative.", render_frame, C); BLI_argsAdd(ba, 4, "-a", "--render-anim", "\n\tRender frames from start to end (inclusive)", render_animation, C); BLI_argsAdd(ba, 4, "-S", "--scene", "\n\tSet the active scene for rendering", set_scene, C); BLI_argsAdd(ba, 4, "-s", "--frame-start", "\n\tSet start to frame (use before the -a argument)", set_start_frame, C); BLI_argsAdd(ba, 4, "-e", "--frame-end", "\n\tSet end to frame (use before the -a argument)", set_end_frame, C); BLI_argsAdd(ba, 4, "-j", "--frame-jump", "\n\tSet number of frames to step forward after each rendered frame", set_skip_frame, C); BLI_argsAdd(ba, 4, "-P", "--python", "\n\tRun the given Python script (filename or Blender Text)", run_python, C); BLI_argsAdd(ba, 4, NULL, "--python-console", "\n\tRun blender with an interactive console", run_python_console, C); BLI_argsAdd(ba, 4, "-o", "--render-output", output_doc, set_output, C); BLI_argsAdd(ba, 4, "-E", "--engine", "\n\tSpecify the render engine\n\tuse -E help to list available engines", set_engine, C); BLI_argsAdd(ba, 4, "-F", "--render-format", format_doc, set_image_type, C); BLI_argsAdd(ba, 4, "-t", "--threads", "\n\tUse amount of for rendering in background\n\t[1-" QUOTE(BLENDER_MAX_THREADS) "], 0 for systems processor count.", set_threads, NULL); BLI_argsAdd(ba, 4, "-x", "--use-extension", "\n\tSet option to add the file extension to the end of the file", set_extension, C); } int main(int argc, char **argv) { SYS_SystemHandle syshandle; bContext *C= CTX_create(); bArgs *ba; #ifdef WITH_BINRELOC br_init( NULL ); #endif setCallbacks(); #ifdef __APPLE__ /* patch to ignore argument finder gives us (pid?) */ if (argc==2 && strncmp(argv[1], "-psn_", 5)==0) { extern int GHOST_HACK_getFirstFile(char buf[]); static char firstfilebuf[512]; argc= 1; if (GHOST_HACK_getFirstFile(firstfilebuf)) { argc= 2; argv[1]= firstfilebuf; } } #endif #ifdef __FreeBSD__ fpsetmask(0); #endif // copy path to executable in bprogname. playanim and creting runtimes // need this. BLI_where_am_i(bprogname, argv[0]); #ifdef BUILD_DATE strip_quotes(build_date); strip_quotes(build_time); strip_quotes(build_rev); strip_quotes(build_platform); strip_quotes(build_type); #endif BLI_threadapi_init(); RNA_init(); RE_engines_init(); /* Hack - force inclusion of the plugin api functions, * see blenpluginapi:pluginapi.c */ pluginapi_force_ref(); init_nodesystem(); initglobals(); /* blender.c */ IMB_init(); syshandle = SYS_GetSystem(); GEN_init_messaging_system(); /* first test for background */ ba = BLI_argsInit(argc, argv); /* skip binary path */ setupArguments(C, ba, &syshandle); BLI_argsParse(ba, 1, NULL, NULL); #ifdef __sgi setuid(getuid()); /* end superuser */ #endif /* for all platforms, even windos has it! */ if(G.background) signal(SIGINT, blender_esc); /* ctrl c out bg render */ /* background render uses this font too */ BKE_font_register_builtin(datatoc_Bfont, datatoc_Bfont_size); /* Initialiaze ffmpeg if built in, also needed for bg mode if videos are rendered via ffmpeg */ sound_init_once(); init_def_material(); if(G.background==0) { BLI_argsParse(ba, 2, NULL, NULL); BLI_argsParse(ba, 3, NULL, NULL); WM_init(C, argc, argv); /* this is properly initialized with user defs, but this is default */ BLI_where_is_temp( btempdir, 1 ); /* call after loading the startup.blend so we can read U.tempdir */ #ifndef DISABLE_SDL BLI_setenv("SDL_VIDEODRIVER", "dummy"); /* I think this is not necessary anymore (04-24-2010 neXyon) #ifdef __linux__ // On linux the default SDL driver dma often would not play // use alsa if none is set setenv("SDL_AUDIODRIVER", "alsa", 0); #endif */ #endif } else { BLI_argsParse(ba, 3, NULL, NULL); WM_init(C, argc, argv); BLI_where_is_temp( btempdir, 0 ); /* call after loading the startup.blend so we can read U.tempdir */ } #ifndef DISABLE_PYTHON /** * NOTE: the U.pythondir string is NULL until WM_init() is executed, * so we provide the BPY_ function below to append the user defined * pythondir to Python's sys.path at this point. Simply putting * WM_init() before BPY_start_python() crashes Blender at startup. * Update: now this function also inits the bpymenus, which also depend * on U.pythondir. */ // TODO - U.pythondir #endif CTX_py_init_set(C, 1); WM_keymap_init(C); /* OK we are ready for it */ BLI_argsParse(ba, 4, load_file, C); BLI_argsFree(ba); if(G.background) { /* actually incorrect, but works for now (ton) */ WM_exit(C); } else { if((G.fileflags & G_FILE_AUTOPLAY) && (G.f & G_SCRIPT_AUTOEXEC)) WM_init_game(C); else if(!G.file_loaded) WM_init_splash(C); } WM_main(C); /*XXX if (scr_init==0) { main_init_screen(); } screenmain();*/ /* main display loop */ return 0; } /* end of int main(argc,argv) */ static void error_cb(char *err) { printf("%s\n", err); /* XXX do this in WM too */ } static void mem_error_cb(const char *errorStr) { fputs(errorStr, stderr); fflush(stderr); } static void setCallbacks(void) { /* Error output from the alloc routines: */ MEM_set_error_callback(mem_error_cb); /* BLI_blenlib: */ BLI_setErrorCallBack(error_cb); /* */ // XXX BLI_setInterruptCallBack(blender_test_break); }