/** * $Id: BL_ModifierDeformer.h 29259 2010-06-06 01:15:44Z campbellbarton $ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef BL_MODIFIERDEFORMER #define BL_MODIFIERDEFORMER #ifdef WIN32 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning #endif //WIN32 #include "BL_ShapeDeformer.h" #include "BL_DeformableGameObject.h" #include struct DerivedMesh; struct Object; class BL_ModifierDeformer : public BL_ShapeDeformer { public: static bool HasCompatibleDeformer(Object *ob); static bool HasArmatureDeformer(Object *ob); BL_ModifierDeformer(BL_DeformableGameObject *gameobj, Scene *scene, Object *bmeshobj, RAS_MeshObject *mesh) : BL_ShapeDeformer(gameobj,bmeshobj, mesh), m_lastModifierUpdate(-1), m_scene(scene), m_dm(NULL) { m_recalcNormal = false; }; /* this second constructor is needed for making a mesh deformable on the fly. */ BL_ModifierDeformer(BL_DeformableGameObject *gameobj, struct Scene *scene, struct Object *bmeshobj_old, struct Object *bmeshobj_new, class RAS_MeshObject *mesh, bool release_object, BL_ArmatureObject* arma = NULL) : BL_ShapeDeformer(gameobj, bmeshobj_old, bmeshobj_new, mesh, release_object, false, arma), m_lastModifierUpdate(-1), m_scene(scene), m_dm(NULL) { }; virtual void ProcessReplica(); virtual RAS_Deformer *GetReplica(); virtual ~BL_ModifierDeformer(); virtual bool UseVertexArray() { return false; } bool Update (void); bool Apply(RAS_IPolyMaterial *mat); void ForceUpdate() { m_lastModifierUpdate = -1.0; }; virtual struct DerivedMesh* GetFinalMesh() { return m_dm; } protected: double m_lastModifierUpdate; Scene *m_scene; DerivedMesh *m_dm; #ifdef WITH_CXX_GUARDEDALLOC public: void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_ModifierDeformer"); } void operator delete( void *mem ) { MEM_freeN(mem); } #endif }; #endif