/** * $Id: KX_ConvertActuators.h 26841 2010-02-12 13:34:04Z campbellbarton $ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __KX_CONVERTACTUATORS_H #define __KX_CONVERTACTUATORS_H void BL_ConvertActuators(char* maggiename, struct Object* blenderobject, class KX_GameObject* gameobj, class SCA_LogicManager* logicmgr, class KX_Scene* scene, class KX_KetsjiEngine* ketsjiEngine, int activeLayerBitInfo, bool isInActiveLayer, class RAS_IRenderTools* rendertools, class KX_BlenderSceneConverter* converter); #endif //__KX_CONVERTACTUATORS_H