/** * $Id: SCA_IController.cpp 28254 2010-04-18 10:28:37Z campbellbarton $ * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "SCA_IController.h" #include "SCA_LogicManager.h" #include "SCA_IActuator.h" #include "SCA_ISensor.h" #include "PyObjectPlus.h" #include "../Ketsji/KX_PythonSeq.h" /* not nice, only need for KX_PythonSeq_CreatePyObject */ #include SCA_IController::SCA_IController(SCA_IObject* gameobj) : SCA_ILogicBrick(gameobj), m_statemask(0), m_justActivated(false) { } SCA_IController::~SCA_IController() { //UnlinkAllActuators(); } std::vector& SCA_IController::GetLinkedSensors() { return m_linkedsensors; } std::vector& SCA_IController::GetLinkedActuators() { return m_linkedactuators; } void SCA_IController::UnlinkAllSensors() { std::vector::iterator sensit; for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit) { if (IsActive()) { (*sensit)->DecLink(); } (*sensit)->UnlinkController(this); } m_linkedsensors.clear(); } void SCA_IController::UnlinkAllActuators() { std::vector::iterator actit; for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit) { if (IsActive()) { (*actit)->DecLink(); } (*actit)->UnlinkController(this); } m_linkedactuators.clear(); } void SCA_IController::LinkToActuator(SCA_IActuator* actua) { m_linkedactuators.push_back(actua); if (IsActive()) { actua->IncLink(); } } void SCA_IController::UnlinkActuator(class SCA_IActuator* actua) { std::vector::iterator actit; for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit) { if ((*actit) == actua) { if (IsActive()) { (*actit)->DecLink(); } *actit = m_linkedactuators.back(); m_linkedactuators.pop_back(); return; } } printf("Missing link from controller %s:%s to actuator %s:%s\n", m_gameobj->GetName().ReadPtr(), GetName().ReadPtr(), actua->GetParent()->GetName().ReadPtr(), actua->GetName().ReadPtr()); } void SCA_IController::LinkToSensor(SCA_ISensor* sensor) { m_linkedsensors.push_back(sensor); if (IsActive()) { sensor->IncLink(); } } void SCA_IController::UnlinkSensor(class SCA_ISensor* sensor) { std::vector::iterator sensit; for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit) { if ((*sensit) == sensor) { if (IsActive()) { sensor->DecLink(); } *sensit = m_linkedsensors.back(); m_linkedsensors.pop_back(); return; } } printf("Missing link from controller %s:%s to sensor %s:%s\n", m_gameobj->GetName().ReadPtr(), GetName().ReadPtr(), sensor->GetParent()->GetName().ReadPtr(), sensor->GetName().ReadPtr()); } void SCA_IController::ApplyState(unsigned int state) { std::vector::iterator actit; std::vector::iterator sensit; if (m_statemask & state) { if (!IsActive()) { // reactive the controller, all the links to actuator are valid again for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit) { (*actit)->IncLink(); } for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit) { (*sensit)->IncLink(); } SetActive(true); m_justActivated = true; } } else if (IsActive()) { for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit) { (*actit)->DecLink(); } for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit) { (*sensit)->DecLink(); } SetActive(false); m_justActivated = false; } } #ifndef DISABLE_PYTHON /* Python api */ PyTypeObject SCA_IController::Type = { PyVarObject_HEAD_INIT(NULL, 0) "SCA_IController", sizeof(PyObjectPlus_Proxy), 0, py_base_dealloc, 0, 0, 0, 0, py_base_repr, 0,0,0,0,0,0,0,0,0, Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, 0,0,0,0,0,0,0, Methods, 0, 0, &SCA_ILogicBrick::Type, 0,0,0,0,0,0, py_base_new }; PyMethodDef SCA_IController::Methods[] = { {NULL,NULL} //Sentinel }; PyAttributeDef SCA_IController::Attributes[] = { KX_PYATTRIBUTE_RO_FUNCTION("state", SCA_IController, pyattr_get_state), KX_PYATTRIBUTE_RO_FUNCTION("sensors", SCA_IController, pyattr_get_sensors), KX_PYATTRIBUTE_RO_FUNCTION("actuators", SCA_IController, pyattr_get_actuators), KX_PYATTRIBUTE_BOOL_RW("useHighPriority",SCA_IController,m_bookmark), { NULL } //Sentinel }; PyObject* SCA_IController::pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { SCA_IController* self= static_cast(self_v); return PyLong_FromSsize_t(self->m_statemask); } PyObject* SCA_IController::pyattr_get_sensors(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { return KX_PythonSeq_CreatePyObject((static_cast(self_v))->m_proxy, KX_PYGENSEQ_CONT_TYPE_SENSORS); } PyObject* SCA_IController::pyattr_get_actuators(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { return KX_PythonSeq_CreatePyObject((static_cast(self_v))->m_proxy, KX_PYGENSEQ_CONT_TYPE_ACTUATORS); } #endif // DISABLE_PYTHON