/** * $Id: BlenderPlayerPpg.h 26841 2010-02-12 13:34:04Z campbellbarton $ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #if !defined(AFX_BLENDERPLAYERPPG_H__23B95E44_7764_42EB_B5F1_35B9E713A17C__INCLUDED_) #define AFX_BLENDERPLAYERPPG_H__23B95E44_7764_42EB_B5F1_35B9E713A17C__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // BlenderPlayerPpg.h : Declaration of the CBlenderPlayerPropPage property page class. //////////////////////////////////////////////////////////////////////////// // CBlenderPlayerPropPage : See BlenderPlayerPpg.cpp.cpp for implementation. class CBlenderPlayerPropPage : public COlePropertyPage { DECLARE_DYNCREATE(CBlenderPlayerPropPage) DECLARE_OLECREATE_EX(CBlenderPlayerPropPage) // Constructor public: CBlenderPlayerPropPage(); // Dialog Data //{{AFX_DATA(CBlenderPlayerPropPage) enum { IDD = IDD_PROPPAGE_BLENDERPLAYER }; CString m_blenderURL; CString m_loadingURL; UINT m_frameRate; //}}AFX_DATA // Implementation protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support // Message maps protected: //{{AFX_MSG(CBlenderPlayerPropPage) // NOTE - ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_BLENDERPLAYERPPG_H__23B95E44_7764_42EB_B5F1_35B9E713A17C__INCLUDED)