/** * $Id: GPC_Engine.cpp 28254 2010-04-18 10:28:37Z campbellbarton $ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifdef WIN32 #pragma warning (disable:4786) // suppress stl-MSVC debug info warning #endif // WIN32 #include #include "BKE_blender.h" // initglobals() #include "BKE_global.h" // Global G #include "BKE_report.h" #include "DNA_scene_types.h" #include "DNA_camera_types.h" // Camera #include "DNA_object_types.h" // Object #include "BLO_readfile.h" #include "BLI_blenlib.h" // include files needed by "KX_BlenderSceneConverter.h" #include "GEN_Map.h" #include "SCA_IActuator.h" #include "RAS_MeshObject.h" #include "KX_BlenderSceneConverter.h" #include "KX_KetsjiEngine.h" #include "NG_LoopBackNetworkDeviceInterface.h" #include "RAS_IRenderTools.h" #include "GPC_Engine.h" #include "GPC_KeyboardDevice.h" #include "GPC_MouseDevice.h" #include "GPC_RawImage.h" #include "GPC_RawLoadDotBlendArray.h" GPC_Engine::GPC_Engine(char *customLoadingAnimationURL, int foregroundColor, int backgroundColor, int frameRate) : m_initialized(false), m_running(false), m_loading(false), m_customLoadingAnimation(false), m_previousProgress(0.0), m_system(NULL), m_keyboarddev(NULL), m_mousedev(NULL), m_canvas(NULL), m_rendertools(NULL), m_portal(NULL), m_sceneconverter(NULL), m_networkdev(NULL), m_curarea(NULL), m_customLoadingAnimationURL(NULL), m_foregroundColor(foregroundColor), m_backgroundColor(backgroundColor), m_frameRate(frameRate), m_BlenderLogo(0), m_Blender3DLogo(0)/*, m_NaNLogo(0)*/ { if(customLoadingAnimationURL[0] != '\0') { m_customLoadingAnimationURL = new char[sizeof(customLoadingAnimationURL)]; // not yet, need to be implemented first... m_customLoadingAnimation = true; } // load the Blender logo into memory m_BlenderLogo = new GPC_RawImage(); // blender3d size is 115 x 32 so make resulting texture 128 x 128 if(!m_BlenderLogo->Load("BlenderLogo", 128, 128, GPC_RawImage::alignTopLeft, 8, 8)) m_BlenderLogo = 0; // load the Blender3D logo into memory m_Blender3DLogo = new GPC_RawImage(); // blender3d size is 136 x 11 so make resulting texture 256 x 256 if(!m_Blender3DLogo->Load("Blender3DLogo", 256, 256, GPC_RawImage::alignBottomRight, 8, 8)) m_Blender3DLogo = 0; #if 0 // obsolete logo // load the NaN logo into memory m_NaNLogo = new GPC_RawImage(); // blender3d size is 32 x 31 so make resulting texture 64 x 64 if(!m_NaNLogo->Load("NaNLogo", 64, 64, GPC_RawImage::alignBottomRight, 8, 8)) m_NaNLogo = 0; #endif } GPC_Engine::~GPC_Engine() { // deleting everything in reverse order of creation #if 0 // hmm deleted in Stop() delete m_portal; // hmm deleted in Stop() delete m_sceneconverter; delete m_system; delete m_networkdev; delete m_rendertools; delete m_canvas; delete m_mousedev; delete m_keyboarddev; // not yet used so be careful and not delete them // delete m_WaveCache; // delete m_curarea; // for future use, not used yet #endif delete m_BlenderLogo; delete m_Blender3DLogo; #if 0 delete m_NaNLogo; #endif } bool GPC_Engine::Start(char *filename) { ReportList reports; BlendFileData *bfd; BKE_reports_init(&reports, RPT_STORE); bfd= BLO_read_from_file(filename, &reports); BKE_reports_clear(&reports); if (!bfd) { // XXX, deal with error here cout << "Unable to load: " << filename << endl; return false; } StartKetsji(); if(bfd->type == BLENFILETYPE_PUB) m_canvas->SetBannerDisplayEnabled(false); return true; } bool GPC_Engine::Start(unsigned char *blenderDataBuffer, unsigned int blenderDataBufferSize) { ReportList reports; BlendFileData *bfd; BKE_reports_init(&reports, RPT_STORE); bfd= BLO_read_from_memory(blenderDataBuffer, blenderDataBufferSize, &reports); BKE_reports_clear(&reports); if (!bfd) { // XXX, deal with error here cout << "Unable to load. " << endl; return false; } StartKetsji(); if(bfd->type == BLENFILETYPE_PUB) m_canvas->SetBannerDisplayEnabled(false); return true; } bool GPC_Engine::StartKetsji(void) { STR_String startSceneName = ""; // XXX scene->id.name + 2; /* KX_KetsjiEngine* ketsjieng = new KX_KetsjiEngine(m_system); m_portal = new KetsjiPortal(ketsjieng); m_portal->setSecurity(psl_Highest); KX_ISceneConverter *sceneconverter = new KX_BlenderSceneConverter(&G, ketsjieng); m_portal->Enter( startSceneName, sceneconverter, m_canvas, m_rendertools, m_keyboarddev, m_mousedev, m_networkdev, m_system); m_system->SetMainLoop(m_portal->m_ketsjieng); m_running = true; */ return true; } void GPC_Engine::StartLoadingAnimation() { if(m_customLoadingAnimation) { } else { unsigned char *blenderDataBuffer; int blenderDataBufferSize; GetRawLoadingAnimation(&blenderDataBuffer, &blenderDataBufferSize); if(!Start(blenderDataBuffer, blenderDataBufferSize)) cout << "something went wrong when starting the engine" << endl; delete blenderDataBuffer; // created with 'new' in GetRawLoadingAnimation() } } // will be platform dependant float GPC_Engine::DetermineProgress(void) { #if 0 float progress; if ((m_blenderData.m_ulProgress > 0) && (m_blenderData.m_ulProgressMax != m_blenderData.m_ulProgress)) { progress = (float)m_blenderData.m_ulProgress; progress /= (float)m_blenderData.m_ulProgressMax; } else { progress = 0.f; } progress *= 100.f; return (unsigned int) progress ; #endif return m_previousProgress + 0.01; // temporary TODO } void GPC_Engine::UpdateLoadingAnimation(void) { //int delta; float progress = DetermineProgress(); if(progress > m_previousProgress) { // delta = progress - m_previousProgress; m_previousProgress = progress; if(m_previousProgress > 1.0) m_previousProgress = 1.0; // limit to 1.0 (has to change !) // m_engine->m_previousProgress = 0.0; } STR_String to = ""; STR_String from = ""; STR_String subject = "progress"; STR_String body; body.Format("%f", progress); // a number between 0.0 and 1.0 if(m_networkdev) { // Store a progress message in the network device. NG_NetworkMessage* msg = new NG_NetworkMessage(to, from, subject, body); m_networkdev->SendNetworkMessage(msg); msg->Release(); } } void GPC_Engine::Stop() { // only delete things that are created in StartKetsji() /* if(m_portal) { m_portal->Leave(); delete m_portal; // also gets rid of KX_KetsjiEngine (says Maarten) m_portal = 0; } */ if(m_sceneconverter) { delete m_sceneconverter; m_sceneconverter = 0; } #if 0 if(m_frameTimerID) { ::KillTimer(0, m_frameTimerID); m_frameTimerID = 0; } m_engineRunning = false; #endif m_running = false; } void GPC_Engine::Exit() { if(m_running) Stop(); if (m_system) { delete m_system; m_system = 0; } if (m_keyboarddev) { delete m_keyboarddev; m_keyboarddev = 0; } if (m_mousedev) { delete m_mousedev; m_mousedev = 0; } if (m_canvas) { delete m_canvas; m_canvas = 0; } if (m_rendertools) { delete m_rendertools; m_rendertools = 0; } if (m_networkdev) { delete m_networkdev; m_networkdev = 0; } m_initialized = false; }