/** * $Id: GPU_KeyboardDevice.h 26841 2010-02-12 13:34:04Z campbellbarton $ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __GPU_KEYBOARDDEVICE_H #define __GPU_KEYBOARDDEVICE_H #include #include // Brilliant name, eh? Stupid !@#!$!@#@@% This is // actually needed so as not to get name clashes between Object from // blender and Object from X11... The proper include would be // Intrinsic.h . Yes, we are a bunch of sado-masochists. Let's hurt // ourselves! #include "GPC_KeyboardDevice.h" class GPU_KeyboardDevice : public GPC_KeyboardDevice { public: void register_X_key_down_event(KeySym k); void register_X_key_up_event(KeySym k); GPU_KeyboardDevice(void); virtual ~GPU_KeyboardDevice() { /* intentionally empty */ } private: SCA_IInputDevice::KX_EnumInputs convert_x_keycode_to_kx_keycode(unsigned int key); }; #endif // _GPU_KEYBOARDDEVICE_H