/* * DO NOT EDIT. THIS FILE IS GENERATED FROM Blender3DPlugin.idl */ #ifndef __gen_Blender3DPlugin_h__ #define __gen_Blender3DPlugin_h__ #ifndef __gen_nsISupports_h__ #include "nsISupports.h" #endif /* For IDL files that don't want to include root IDL files. */ #ifndef NS_NO_VTABLE #define NS_NO_VTABLE #endif /* starting interface: Blender3DPlugin */ #define BLENDER3DPLUGIN_IID_STR "31c3cc88-f787-47d1-b5ea-ed1b5c18b103" #define BLENDER3DPLUGIN_IID \ {0x31c3cc88, 0xf787, 0x47d1, \ { 0xb5, 0xea, 0xed, 0x1b, 0x5c, 0x18, 0xb1, 0x03 }} /** scriptable: Make this interface available for marshalling in * scripting languages, uid: the unique id of this interface. */ /** Peer class for a native plugin. The peer is created by the plugin, * so a peer will always have a destination for the calls here . */ class NS_NO_VTABLE Blender3DPlugin : public nsISupports { public: NS_DEFINE_STATIC_IID_ACCESSOR(BLENDER3DPLUGIN_IID) /** Load a new Blender file in this plugin from the mentioned * location. * @param url (in) The url of the new .blend resource. */ /* void blenderURL (in string url); */ NS_IMETHOD BlenderURL(const char *url) = 0; /** Send a message to the running gameengine, if applicable. * @param to (in) The recipient of the message * @param from (in) The sender of the message * @param subject (in) The subject of the message * @param body (in) The body of the message */ /* void SendMessage (in string to, in string from, in string subject, in string body); */ NS_IMETHOD SendMessage(const char *to, const char *from, const char *subject, const char *body) = 0; }; /* Use this macro when declaring classes that implement this interface. */ #define NS_DECL_BLENDER3DPLUGIN \ NS_IMETHOD BlenderURL(const char *url); \ NS_IMETHOD SendMessage(const char *to, const char *from, const char *subject, const char *body); /* Use this macro to declare functions that forward the behavior of this interface to another object. */ #define NS_FORWARD_BLENDER3DPLUGIN(_to) \ NS_IMETHOD BlenderURL(const char *url) { return _to BlenderURL(url); } \ NS_IMETHOD SendMessage(const char *to, const char *from, const char *subject, const char *body) { return _to SendMessage(to, from, subject, body); } /* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */ #define NS_FORWARD_SAFE_BLENDER3DPLUGIN(_to) \ NS_IMETHOD BlenderURL(const char *url) { return !_to ? NS_ERROR_NULL_POINTER : _to->BlenderURL(url); } \ NS_IMETHOD SendMessage(const char *to, const char *from, const char *subject, const char *body) { return !_to ? NS_ERROR_NULL_POINTER : _to->SendMessage(to, from, subject, body); } #if 0 /* Use the code below as a template for the implementation class for this interface. */ /* Header file */ class _MYCLASS_ : public Blender3DPlugin { public: NS_DECL_ISUPPORTS NS_DECL_BLENDER3DPLUGIN _MYCLASS_(); virtual ~_MYCLASS_(); /* additional members */ }; /* Implementation file */ NS_IMPL_ISUPPORTS1(_MYCLASS_, Blender3DPlugin) _MYCLASS_::_MYCLASS_() { NS_INIT_ISUPPORTS(); /* member initializers and constructor code */ } _MYCLASS_::~_MYCLASS_() { /* destructor code */ } /* void blenderURL (in string url); */ NS_IMETHODIMP _MYCLASS_::BlenderURL(const char *url) { return NS_ERROR_NOT_IMPLEMENTED; } /* void SendMessage (in string to, in string from, in string subject, in string body); */ NS_IMETHODIMP _MYCLASS_::SendMessage(const char *to, const char *from, const char *subject, const char *body) { return NS_ERROR_NOT_IMPLEMENTED; } /* End of implementation class template. */ #endif #endif /* __gen_Blender3DPlugin_h__ */