/** * $Id: TST_stubbed_app.c 28254 2010-04-18 10:28:37Z campbellbarton $ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** * Empty implementation of the application interface. */ #include #include #include "npapi.h" #include "NZC_application_hooks.h" /* ----------------------------------------------------------------- */ /* Initialization and stuff */ /* ----------------------------------------------------------------- */ /** Create a game engine instance, and set up devices. */ APH_application_handle APH_create_application(PLA_plugin_handle h) { return NULL; } void APH_reset_viewport(APH_application_handle h, int x, int y) { } void APH_redraw(APH_application_handle h) { } void APH_terminate_application(APH_application_handle h) { } /* ----------------------------------------------------------------- */ /* Hooks for event handling */ /* ----------------------------------------------------------------- */ /** Accept an X key press event */ void APH_keyboard_press(APH_application_handle h, KeySym key) { } /** Accept an X key release event */ void APH_keyboard_release(APH_application_handle h, KeySym key) { } /** Accept an X mousebutton press event */ void APH_mousekey_press(APH_application_handle h, int xbut) { } /** Accept an X mousebutton release event */ void APH_mousekey_release(APH_application_handle h, int xbut) { } /** Accept an X mouse movement event */ void APH_mouse_movement(APH_application_handle h, int x, int y) { }