/** * $Id: KX_NetworkMessageSensor.cpp 28254 2010-04-18 10:28:37Z campbellbarton $ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** * Ketsji Logic Extenstion: Network Message Sensor generic implementation */ #include "KX_NetworkMessageSensor.h" #include "KX_NetworkEventManager.h" #include "NG_NetworkMessage.h" #include "NG_NetworkScene.h" #include "NG_NetworkObject.h" #include "SCA_IObject.h" #include "InputParser.h" #include "ListValue.h" #include "StringValue.h" #ifdef NAN_NET_DEBUG #include #endif KX_NetworkMessageSensor::KX_NetworkMessageSensor( class KX_NetworkEventManager* eventmgr, // our eventmanager class NG_NetworkScene *NetworkScene, // our scene SCA_IObject* gameobj, // the sensor controlling object const STR_String &subject ) : SCA_ISensor(gameobj,eventmgr), m_NetworkScene(NetworkScene), m_subject(subject), m_frame_message_count (0), m_BodyList(NULL), m_SubjectList(NULL) { Init(); } void KX_NetworkMessageSensor::Init() { m_IsUp = false; } KX_NetworkMessageSensor::~KX_NetworkMessageSensor() { } CValue* KX_NetworkMessageSensor::GetReplica() { // This is the standard sensor implementation of GetReplica // There may be more network message sensor specific stuff to do here. CValue* replica = new KX_NetworkMessageSensor(*this); if (replica == NULL) return NULL; replica->ProcessReplica(); return replica; } // Return true only for flank (UP and DOWN) bool KX_NetworkMessageSensor::Evaluate() { bool result = false; bool WasUp = m_IsUp; m_IsUp = false; if (m_BodyList) { m_BodyList->Release(); m_BodyList = NULL; } if (m_SubjectList) { m_SubjectList->Release(); m_SubjectList = NULL; } STR_String& toname=GetParent()->GetName(); STR_String& subject = this->m_subject; vector messages = m_NetworkScene->FindMessages(toname,"",subject,true); m_frame_message_count = messages.size(); if (!messages.empty()) { #ifdef NAN_NET_DEBUG printf("KX_NetworkMessageSensor found one or more messages\n"); #endif m_IsUp = true; m_BodyList = new CListValue(); m_SubjectList = new CListValue(); } vector::iterator mesit; for (mesit=messages.begin();mesit!=messages.end();mesit++) { // save the body const STR_String& body = (*mesit)->GetMessageText(); // save the subject const STR_String& messub = (*mesit)->GetSubject(); #ifdef NAN_NET_DEBUG if (body) { cout << "body [" << body << "]\n"; } #endif m_BodyList->Add(new CStringValue(body,"body")); // Store Subject m_SubjectList->Add(new CStringValue(messub,"subject")); // free the message (*mesit)->Release(); } messages.clear(); result = (WasUp != m_IsUp); // Return always true if a message was received otherwise we can loose messages if (m_IsUp) return true; // Is it usefull to return also true when the first frame without a message?? // This will cause a fast on/off cycle that seems useless! return result; } // return true for being up (no flank needed) bool KX_NetworkMessageSensor::IsPositiveTrigger() { // printf("KX_NetworkMessageSensor IsPositiveTrigger\n"); //attempt to fix [ #3809 ] IPO Actuator does not work with some Sensors //a better solution is to properly introduce separate Edge and Level triggering concept return m_IsUp; } #ifndef DISABLE_PYTHON /* --------------------------------------------------------------------- */ /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ /* Integration hooks --------------------------------------------------- */ PyTypeObject KX_NetworkMessageSensor::Type = { PyVarObject_HEAD_INIT(NULL, 0) "KX_NetworkMessageSensor", sizeof(PyObjectPlus_Proxy), 0, py_base_dealloc, 0, 0, 0, 0, py_base_repr, 0,0,0,0,0,0,0,0,0, Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, 0,0,0,0,0,0,0, Methods, 0, 0, &SCA_ISensor::Type, 0,0,0,0,0,0, py_base_new }; PyMethodDef KX_NetworkMessageSensor::Methods[] = { {NULL,NULL} //Sentinel }; PyAttributeDef KX_NetworkMessageSensor::Attributes[] = { KX_PYATTRIBUTE_STRING_RW("subject", 0, 100, false, KX_NetworkMessageSensor, m_subject), KX_PYATTRIBUTE_INT_RO("frameMessageCount", KX_NetworkMessageSensor, m_frame_message_count), KX_PYATTRIBUTE_RO_FUNCTION("bodies", KX_NetworkMessageSensor, pyattr_get_bodies), KX_PYATTRIBUTE_RO_FUNCTION("subjects", KX_NetworkMessageSensor, pyattr_get_subjects), { NULL } //Sentinel }; PyObject* KX_NetworkMessageSensor::pyattr_get_bodies(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { KX_NetworkMessageSensor *self = static_cast(self_v); if (self->m_BodyList) { return self->m_BodyList->GetProxy(); } else { return (new CListValue())->NewProxy(true); } } PyObject* KX_NetworkMessageSensor::pyattr_get_subjects(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { KX_NetworkMessageSensor *self = static_cast(self_v); if (self->m_SubjectList) { return self->m_SubjectList->GetProxy(); } else { return (new CListValue())->NewProxy(true); } } #endif // DISABLE_PYTHON